regarding maps .
Posted: 30 Jul 2010, 01:36
i was playing some older games ...and a idea came to me that brings more questions to my head..
as far as mapping gos ..do we need to make a tile-set for every new map or can we render one in a program like gimp..????
i ask cos the (not fully jelled yet) ideas i have would work better if it was drawn out as 1 pic and not made up of tiles ...of cores this would be silly on big maps ,but small specialty maps such as (which's hut in swamp,tree house,gingerbread-house,land-fill/junk yard,salmon hatchery,geyser,beached sub-boat-ship, etc etc) i think would work good in thay way.....
what do you think???????
-skipy
as far as mapping gos ..do we need to make a tile-set for every new map or can we render one in a program like gimp..????
i ask cos the (not fully jelled yet) ideas i have would work better if it was drawn out as 1 pic and not made up of tiles ...of cores this would be silly on big maps ,but small specialty maps such as (which's hut in swamp,tree house,gingerbread-house,land-fill/junk yard,salmon hatchery,geyser,beached sub-boat-ship, etc etc) i think would work good in thay way.....
what do you think???????
-skipy