Woodland Village (new attempt)
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
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I'm going to be harsh for a bit:
Those wheat, roads, board walls and fences lack immersion. They're just screaming out "Hey, I'm not real, I'm just a prop". Everything is too sharp (the outlines, geometrically) and smooth-ish (like the one coloured texturing done on cheap plastic toys).
In the SoM pictures there are some issues (gridding in the water for example), but somehow everything just "fits in" and "pleases the eye" at the first glance. This is the level of immersion we should thrive for. It doesn't really have to be realistic or all polished out to the very last pixel, but instead it should have the feeling that all the components belong together.
Additionally I think there is a perspective issue with the roof and the wall.
I hope you're stubborn enough to redo stuff time after time after time. At least in the past this has worked for you.
Those wheat, roads, board walls and fences lack immersion. They're just screaming out "Hey, I'm not real, I'm just a prop". Everything is too sharp (the outlines, geometrically) and smooth-ish (like the one coloured texturing done on cheap plastic toys).
In the SoM pictures there are some issues (gridding in the water for example), but somehow everything just "fits in" and "pleases the eye" at the first glance. This is the level of immersion we should thrive for. It doesn't really have to be realistic or all polished out to the very last pixel, but instead it should have the feeling that all the components belong together.
Additionally I think there is a perspective issue with the roof and the wall.
I hope you're stubborn enough to redo stuff time after time after time. At least in the past this has worked for you.
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Lots of reasons not to do that. I'm not going to list them now.knivey wrote:If you could make some perspective calculations where whats closer to you is bigger it would look lots realer
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
He's very right, the edges of most things are very basic, not natural. However don't listen to anyone about saturation or any of that crap. Your original color picks are beautiful. And the whole thing gives off a rural feel. Very nicely done, as always.Rotonen wrote:Those wheat, roads, board walls and fences lack immersion. They're just screaming out "Hey, I'm not real, I'm just a prop". Everything is too sharp (the outlines, geometrically) and smooth-ish (like the one coloured texturing done on cheap plastic toys).
It's not redoing, it's just tiny adjustments!Rotonen wrote:I hope you're stubborn enough to redo stuff time after time after time. At least in the past this has worked for you.
----edit--
Changed on lateral paths: Thinned shading, made grass bunch, poke out, and recess, thinned shading some more, virtually eliminated shading on bottom edge grass-transfer (from our angle, we shouldn't be able to see the shadow),
See what i mean? Looks more natural now. You still did a really great job though.
i think the edge looks a lot too irregular now.Ultim wrote:Changed on lateral paths: Thinned shading, made grass bunch, poke out, and recess, thinned shading some more, virtually eliminated shading on bottom edge grass-transfer (from our angle, we shouldn't be able to see the shadow),
See what i mean? Looks more natural now. You still did a really great job though.
don't worry about the paths. i already know how to fix them.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
but our world is full of "bugs" and irregularities... it is them what makes him realCrush wrote:i think the edge looks a lot too irregular now.Ultim wrote:Changed on lateral paths: Thinned shading, made grass bunch, poke out, and recess, thinned shading some more, virtually eliminated shading on bottom edge grass-transfer (from our angle, we shouldn't be able to see the shadow),
See what i mean? Looks more natural now. You still did a really great job though.
don't worry about the paths. i already know how to fix them.
i think i got rid of some critique points:
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.