Woodland Village (new attempt)

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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ElvenProgrammer
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Post by ElvenProgrammer »

Hmm except the borders are so flat, I don't think there's something really wrong. Maybe it's a bit too thin but not necessarily. The triangle below the roof could use a different style.
Oh I didn't look into a grid representation for it, but I hope it is meant to be tileable.
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EJlol
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Post by EJlol »

take a look at this picture:

http://www.sazp.sk/parabow/project/peter/x13.JPG

The straw is much bigger and there is a diagonal wooden "beam". other from that it looks good.
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Modanung
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Post by Modanung »

I agree with EJlol. I miss the beams as well. Also the layer of straw should be thicker. At least as thick as it was in your previous version.
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Post by Kineticstorm »

Modanung wrote:I agree with EJlol. I miss the beams as well. Also the layer of straw should be thicker. At least as thick as it was in your previous version.
Woah man, I was just about to post this... :shock:
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Crush
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Post by Crush »

Modanungs great work was the inspiration i needed. i made the straw roofs new from scratch:
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ElvenProgrammer
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Post by ElvenProgrammer »

The left one looks better.

The right part has got weird left/right borders in my opinion.
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Rotonen
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Post by Rotonen »

There is something funny about the roof on the left too, how about making the roof a little less steep?
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Crush
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Post by Crush »

Rotonen wrote:how about making the roof a little less steep?
that would increase the number of needed tiles dramatically.
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Post by Kineticstorm »

Wow, it does look better.
I think you can start on some chimneys, windows, doors, etc. (if those are the kind of details you want to add) and it will almost look complete. :wink:
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Post by Tenche »

i dunno hay roofs on wooden homes... in the forest... doesent seem to look right lol

mabby wood plated roofs

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Post by Ultim »

Crush wrote:
Rotonen wrote:how about making the roof a little less steep?
that would increase the number of needed tiles dramatically.
Or it would dramatically decrease the number of needed tiles, depending on how you look at it. The house doesn't have to get wider just because the height is getting lower.
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Crush
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Post by Crush »

Ultim wrote:
Crush wrote:
Rotonen wrote:how about making the roof a little less steep?
that would increase the number of needed tiles dramatically.
Or it would dramatically decrease the number of needed tiles, depending on how you look at it. The house doesn't have to get wider just because the height is getting lower.
That might be true when you want to use the tiles for houses that all look the same. But i want to make tiles that can be used to create buildings of any size.

I want to make a tileset that gives the mapper as much creative freedom as possible by providing few but versatile tiles. exactly 45° angels allow to create lines of any length with only 2 tiles. when you use 60° for example you need three tiles. and when you want to have 60° lines of any length you need two different end tiles for every end.
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Post by Modanung »

Crush wrote:and when you want to have 60° lines of any length you need two different end tiles for every end.
That's not true, you could also have two different types of rooftops. One that's on the edge of a tile and one that's in the middle. That would be three more tiles then you have now, right? And one more for a chimney.
At least if I'm correct about the rooftop being at the edge of the tiles at the moment.
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Crush
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Post by Crush »

what you are forgetting is that the border is wider than one pixel. you can't let it go through the corner from 1:1 to 2:2 without a tile on 1:2 or 2:1.

grid view:
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Modanung
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Post by Modanung »

Ok, so it would be eight more tiles. Chimneys not included.
I think, if it really looks better, eight tiles shouldn't be a reason not to do it. I don't know if it would though. :)
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