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Posted: 15 Jun 2006, 15:37
by LEG0LAS
That's very nice crush! Very good work !!! I really want see this on the game
Posted: 16 Jun 2006, 00:01
by Modanung
The cornfield sure improved. Good work.
Posted: 16 Jun 2006, 11:12
by Crush
thank you for your praise, but what i would really appreciate now are some good ideas.
Posted: 16 Jun 2006, 11:39
by Modanung
Crush wrote:thank you for your praise, but what i would really appreciate now are some good ideas.
Then just read all my messages on the last few pages of this topic.
Posted: 16 Jun 2006, 11:57
by Crush
everything you wrote on this thread are improvement suggestions for the things i came up with myself. but what i need are some new ideas.
Posted: 16 Jun 2006, 13:10
by Modanung
Ah ok...
I think the town could use some torches/lanternposts.
But don't you think the other things I suggested would be an improvement? If so, why not work on that?
Posted: 16 Jun 2006, 14:16
by Peacemaker
hi
I like it at all
and it reminds me of a documentation about the countrymen of Romania which I saw a few months ago. All additional ideas I can give is what I'm able to remember
- They live closely with the nature (no electrics / only power of nature)
- They build huge straw hills (1-2x size of a man) by stamping down the straw around a wooden stick.
- They live together with sheep’s and other animals. So they need a barn and maybe an "open-air" place where the can get food (straw & water)
- The people are very religious. So something like a "Mana-Church" would fit in the environment.
- They use water wheels to flour the corn. I know the Village "Shimris" is planned in the middle of "Jirt" but maybe we can re-plan it and connect it to a river. Alternative: a windmill?
I hope this short list is helpful enough
Posted: 16 Jun 2006, 16:45
by Rezmont
Very Nice tileset *claps*
Posted: 16 Jun 2006, 17:08
by Crush
Peacemaker wrote:[*]They live together with sheep’s and other animals. So they need a barn and maybe an "open-air" place where the can get food (straw & water)
Anyone feel like making some sheep or cow "npc's"?
The people are very religious. So something like a "Mana-Church" would fit in the environment.
some concept art about this would be useful. Or at least some kind of religious symbol.
Posted: 16 Jun 2006, 19:35
by Modanung
Crush wrote:Anyone feel like making some sheep or cow "npc's"?
I think we should avoid real-world animals. Maybe something that resembles it... but I'd say as less direct real-world copies as possible.
Posted: 16 Jun 2006, 20:15
by Peacemaker
Crush wrote:The people are very religious. So something like a "Mana-Church" would fit in the environment.
some concept art about this would be useful. Or at least some kind of religious symbol.
As far as I can remember it was a small quite simple chapel (maybe twice as long as a normal house) with a small steeple + bell. something like that:
http://www.walsermuseum.at/Walserweg/Ta ... a-Hilf.htm
and
http://images.google.at/images?q=kapelle
Symbol?: I dont know, but we should not use an existing symbols in a fantasy game. At all I believe using religion in a game is a bit difficult. I rater prefer an organisation as described in the wiki:
http://wiki.themanaworld.org/index.php/Organisations
The Church of the Elder Gods? Magic Academy? The Druids?
Hay with wooden stick:
http://commons.wikimedia.org/wiki/Image ... 154702.jpg
Posted: 20 Jun 2006, 19:27
by yosuhara
so... we will have a wooden village. My question:
Will this village have a square? if yes, it (square) can contain fountain, statues, benches, stands etc. (or my favourite gilotine
)
also i suggest using flat stones for sidewalks (pavement), not just "dirt" which is common in woodland... just for inspiration crush
edit: and some improvement for houses: they should have some herbs or crops drying in the sun outside the house or simply hanged under the roof...
edit no.2: interior :there should be some kind of trophies hanging on walls (horns, skulls, teeth, eyes, tails
)
Posted: 22 Jun 2006, 13:56
by Crush
some other kind of field. i got the idea from a mockup screen on the pink monster thread.
Posted: 22 Jun 2006, 14:25
by Modanung
The plants look nice, but i think the ground should have more of a row structure, if you know what I mean.
Also the plants are arranged in such a way that the human eye will see diagonal rows instead of horisontal ones. Assuming the latter is what you intended them to be.
Posted: 22 Jun 2006, 15:05
by Crush
the diagonal rows are intentionally. i don't want to orientate everything at the grid when possible.