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Posted: 14 Mar 2006, 09:02
by ElvenProgrammer
Hmm except the borders are so flat, I don't think there's something really wrong. Maybe it's a bit too thin but not necessarily. The triangle below the roof could use a different style.
Oh I didn't look into a grid representation for it, but I hope it is meant to be tileable.

Posted: 14 Mar 2006, 15:51
by EJlol
take a look at this picture:

http://www.sazp.sk/parabow/project/peter/x13.JPG

The straw is much bigger and there is a diagonal wooden "beam". other from that it looks good.

Posted: 14 Mar 2006, 19:25
by Modanung
I agree with EJlol. I miss the beams as well. Also the layer of straw should be thicker. At least as thick as it was in your previous version.

Posted: 14 Mar 2006, 19:32
by Kineticstorm
Modanung wrote:I agree with EJlol. I miss the beams as well. Also the layer of straw should be thicker. At least as thick as it was in your previous version.
Woah man, I was just about to post this... :shock:
We think alike. :)

Posted: 16 Mar 2006, 00:14
by Crush
Modanungs great work was the inspiration i needed. i made the straw roofs new from scratch:
Image

Posted: 16 Mar 2006, 08:22
by ElvenProgrammer
The left one looks better.

The right part has got weird left/right borders in my opinion.

Posted: 16 Mar 2006, 16:59
by Rotonen
There is something funny about the roof on the left too, how about making the roof a little less steep?

Posted: 16 Mar 2006, 17:20
by Crush
Rotonen wrote:how about making the roof a little less steep?
that would increase the number of needed tiles dramatically.

Posted: 16 Mar 2006, 17:57
by Kineticstorm
Wow, it does look better.
I think you can start on some chimneys, windows, doors, etc. (if those are the kind of details you want to add) and it will almost look complete. :wink:

Posted: 16 Mar 2006, 19:15
by Tenche
i dunno hay roofs on wooden homes... in the forest... doesent seem to look right lol

mabby wood plated roofs

Image

Posted: 16 Mar 2006, 22:32
by Ultim
Crush wrote:
Rotonen wrote:how about making the roof a little less steep?
that would increase the number of needed tiles dramatically.
Or it would dramatically decrease the number of needed tiles, depending on how you look at it. The house doesn't have to get wider just because the height is getting lower.

Posted: 16 Mar 2006, 23:00
by Crush
Ultim wrote:
Crush wrote:
Rotonen wrote:how about making the roof a little less steep?
that would increase the number of needed tiles dramatically.
Or it would dramatically decrease the number of needed tiles, depending on how you look at it. The house doesn't have to get wider just because the height is getting lower.
That might be true when you want to use the tiles for houses that all look the same. But i want to make tiles that can be used to create buildings of any size.

I want to make a tileset that gives the mapper as much creative freedom as possible by providing few but versatile tiles. exactly 45° angels allow to create lines of any length with only 2 tiles. when you use 60° for example you need three tiles. and when you want to have 60° lines of any length you need two different end tiles for every end.

Posted: 16 Mar 2006, 23:16
by Modanung
Crush wrote:and when you want to have 60° lines of any length you need two different end tiles for every end.
That's not true, you could also have two different types of rooftops. One that's on the edge of a tile and one that's in the middle. That would be three more tiles then you have now, right? And one more for a chimney.
At least if I'm correct about the rooftop being at the edge of the tiles at the moment.

Posted: 16 Mar 2006, 23:49
by Crush
what you are forgetting is that the border is wider than one pixel. you can't let it go through the corner from 1:1 to 2:2 without a tile on 1:2 or 2:1.

grid view:
Image

Posted: 17 Mar 2006, 00:05
by Modanung
Ok, so it would be eight more tiles. Chimneys not included.
I think, if it really looks better, eight tiles shouldn't be a reason not to do it. I don't know if it would though. :)