Woodland Village (new attempt)
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
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- ElvenProgrammer
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take a look at this picture:
http://www.sazp.sk/parabow/project/peter/x13.JPG
The straw is much bigger and there is a diagonal wooden "beam". other from that it looks good.
http://www.sazp.sk/parabow/project/peter/x13.JPG
The straw is much bigger and there is a diagonal wooden "beam". other from that it looks good.
- Modanung
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I agree with EJlol. I miss the beams as well. Also the layer of straw should be thicker. At least as thick as it was in your previous version.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Kineticstorm
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Modanungs great work was the inspiration i needed. i made the straw roofs new from scratch:
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- ElvenProgrammer
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that would increase the number of needed tiles dramatically.Rotonen wrote:how about making the roof a little less steep?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Kineticstorm
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Or it would dramatically decrease the number of needed tiles, depending on how you look at it. The house doesn't have to get wider just because the height is getting lower.Crush wrote:that would increase the number of needed tiles dramatically.Rotonen wrote:how about making the roof a little less steep?
That might be true when you want to use the tiles for houses that all look the same. But i want to make tiles that can be used to create buildings of any size.Ultim wrote:Or it would dramatically decrease the number of needed tiles, depending on how you look at it. The house doesn't have to get wider just because the height is getting lower.Crush wrote:that would increase the number of needed tiles dramatically.Rotonen wrote:how about making the roof a little less steep?
I want to make a tileset that gives the mapper as much creative freedom as possible by providing few but versatile tiles. exactly 45° angels allow to create lines of any length with only 2 tiles. when you use 60° for example you need three tiles. and when you want to have 60° lines of any length you need two different end tiles for every end.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
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That's not true, you could also have two different types of rooftops. One that's on the edge of a tile and one that's in the middle. That would be three more tiles then you have now, right? And one more for a chimney.Crush wrote:and when you want to have 60° lines of any length you need two different end tiles for every end.
At least if I'm correct about the rooftop being at the edge of the tiles at the moment.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
what you are forgetting is that the border is wider than one pixel. you can't let it go through the corner from 1:1 to 2:2 without a tile on 1:2 or 2:1.
grid view:
grid view:
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
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Ok, so it would be eight more tiles. Chimneys not included.
I think, if it really looks better, eight tiles shouldn't be a reason not to do it. I don't know if it would though.
I think, if it really looks better, eight tiles shouldn't be a reason not to do it. I don't know if it would though.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io