Bugs Report
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Bugs Report
Hello people, while updating wiki items, I saw that you made several mistakes in it:
Wooden Staff
In item_db.txt it says Weight: 1000 and Damage: 50
However on git it says Weight 10 and Damage 25
Rock Knife
First why is it +3 Vitality if we can't equip shield with it? Moreover it is a knife... Change it to a 1 handed weapon please.
But here, the git and the item_db.txt are the same, good
Others...
I would to suggest to change stats bonus between Terranite armors and Fairy Hat + Forest Armor -> this is none sense too... Put +3 in dex for the terra chest and +3 luck/agility for the terra pants and nothing for the terra helmet. And change the forest and fairy armors too!! Forest Armor -> +1/+2 Dex, Fairy Hat -> +1/+2 Luck but not more because anyone can have huge amount of damage with this equipment with bow. Example me with forest armor and fairy hat: up to 378 damage and I could do way more... (other arrows, potions, increase luck, etc...)
Wooden Staff
In item_db.txt it says Weight: 1000 and Damage: 50
However on git it says Weight 10 and Damage 25
Rock Knife
First why is it +3 Vitality if we can't equip shield with it? Moreover it is a knife... Change it to a 1 handed weapon please.
But here, the git and the item_db.txt are the same, good
Others...
I would to suggest to change stats bonus between Terranite armors and Fairy Hat + Forest Armor -> this is none sense too... Put +3 in dex for the terra chest and +3 luck/agility for the terra pants and nothing for the terra helmet. And change the forest and fairy armors too!! Forest Armor -> +1/+2 Dex, Fairy Hat -> +1/+2 Luck but not more because anyone can have huge amount of damage with this equipment with bow. Example me with forest armor and fairy hat: up to 378 damage and I could do way more... (other arrows, potions, increase luck, etc...)
Re: Bugs Report
Hi all,
I agree about the bonuses conflict between forest and terranite armor, although I'm happy with forest armor at the moment.
Thanks anyway for all the good job !
I just wanted to report a mapping bug seen in the southest part of Nivalis (sorry if it was reported before) :
I agree about the bonuses conflict between forest and terranite armor, although I'm happy with forest armor at the moment.
Thanks anyway for all the good job !
I just wanted to report a mapping bug seen in the southest part of Nivalis (sorry if it was reported before) :
- Attachments
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- Squirrels (and other mobs) can't be reached in the single square behind the rock
- HiddenSquirrel.png (243.01 KiB) Viewed 1679 times
Re: Bugs Report
Hehe look like I did a little mistake... ^^' Use #frillyar
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: Bugs Report
There is a good way to spot these mistakes in Tiled before committing the map.Reid wrote:Hehe look like I did a little mistake... ^^' Use #frillyar
1. zoom out until the whole map fits on the screen
2. hide all layers except collision
3. select the flood fill tool and the collision tile
4. click somewhere in the walkable area
Tiles which are still not red are inaccessible. Press undo and fix them.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Bugs Report
Another important bug that I just fixed was that the terranite helm icon was 19x26 pixel and not 32x32. I changed it and centered it and gave the icon to Wombat.
Other important thing: on items.xml, we see "Grimace of Dementia" and on item_db.txt we see: "Dementia Potion"... could someone fix that? Other thing too about this item: weight is 50 on items.xml and 10 on item_db.txt... -> needs to be fixed also please (10 is pretty good i think instead of 50...)
Rock knife will be changed to 1 handed weapon we told me... but could you change also its weight please -> this will make people use it more often + more sensed because a knife does not weights 5kg... Try to hit someone with a 5kg weight! haha.
another one too: on xml -> ice cube weights 10g and on item_db.txt it is 1...
Could we please tell me how to patch these 2 files or even better, could i have permission to update them directly on git?
Other important thing: on items.xml, we see "Grimace of Dementia" and on item_db.txt we see: "Dementia Potion"... could someone fix that? Other thing too about this item: weight is 50 on items.xml and 10 on item_db.txt... -> needs to be fixed also please (10 is pretty good i think instead of 50...)
Rock knife will be changed to 1 handed weapon we told me... but could you change also its weight please -> this will make people use it more often + more sensed because a knife does not weights 5kg... Try to hit someone with a 5kg weight! haha.
another one too: on xml -> ice cube weights 10g and on item_db.txt it is 1...
Could we please tell me how to patch these 2 files or even better, could i have permission to update them directly on git?
Re: Bugs Report
On last update I think there's some bugs aroung "Yeti".
Now it moves too fast (I dunno if is some .XML or mob_db value), but it looks quite bizzarre.
Some frames are missing on attack animation (it should attack with both hands) and walk animation.
About the idle animation, it looks like a hyperactive monkey jumping between 2 frames .
Here is a different monster-yeti.xml I tested on my server:
http://tmw-content.pastebin.com/cUki89zn
I think will be better to draw new idle animations on Moggun and Yeti, as blinks or similars instead of recycle current frames on it. Also some graphic errors are still on current spritesheet:
I just feel surprised to see how fast this concept was published without consider some quality control on it. I feel responsible, but not obligated to finish this work. Feel free to fix it if you want.
Now it moves too fast (I dunno if is some .XML or mob_db value), but it looks quite bizzarre.
Some frames are missing on attack animation (it should attack with both hands) and walk animation.
About the idle animation, it looks like a hyperactive monkey jumping between 2 frames .
Here is a different monster-yeti.xml I tested on my server:
http://tmw-content.pastebin.com/cUki89zn
I think will be better to draw new idle animations on Moggun and Yeti, as blinks or similars instead of recycle current frames on it. Also some graphic errors are still on current spritesheet:
I just feel surprised to see how fast this concept was published without consider some quality control on it. I feel responsible, but not obligated to finish this work. Feel free to fix it if you want.
Re: Bugs Report
i or some one else will fix the pixel-bugs ....pateame wrote:On last update I think there's some bugs aroung "Yeti".
Now it moves too fast (I dunno if is some .XML or mob_db value), but it looks quite bizzarre.
Some frames are missing on attack animation (it should attack with both hands) and walk animation.
About the idle animation, it looks like a hyperactive monkey jumping between 2 frames .
Here is a different monster-yeti.xml I tested on my server:
http://tmw-content.pastebin.com/cUki89zn
I think will be better to draw new idle animations on Moggun and Yeti, as blinks or similars instead of recycle current frames on it. Also some graphic errors are still on current spritesheet:
I just feel surprised to see how fast this concept was published without consider some quality control on it. I feel responsible, but not obligated to finish this work. Feel free to fix it if you want.
([REQ] to anyone up for doing it or ill fix when im done with other pixels)
----skipy
back to working on---> (crypt)then(player 1.5) and more. *been on hold do to my laptop being fix* any feel free to add/help. ill be up and working as soon as i can ...good luck to all.
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana
"A mulatto, an albino
A mosquito, my libido
Yeah, hey, yay"---Nirvana