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Bugs Report

Posted: 17 Jan 2011, 06:40
by Alige
Hello people, while updating wiki items, I saw that you made several mistakes in it:

Wooden Staff

In item_db.txt it says Weight: 1000 and Damage: 50
However on git it says Weight 10 and Damage 25


Rock Knife

First why is it +3 Vitality if we can't equip shield with it? Moreover it is a knife... Change it to a 1 handed weapon please.
But here, the git and the item_db.txt are the same, good :)

Others...

I would to suggest to change stats bonus between Terranite armors and Fairy Hat + Forest Armor -> this is none sense too... Put +3 in dex for the terra chest and +3 luck/agility for the terra pants and nothing for the terra helmet. And change the forest and fairy armors too!! Forest Armor -> +1/+2 Dex, Fairy Hat -> +1/+2 Luck but not more because anyone can have huge amount of damage with this equipment with bow. Example me with forest armor and fairy hat: up to 378 damage and I could do way more... (other arrows, potions, increase luck, etc...)

Re: Bugs Report

Posted: 18 Jan 2011, 14:04
by Ghis
Hi all,
I agree about the bonuses conflict between forest and terranite armor, although I'm happy with forest armor at the moment. :P
Thanks anyway for all the good job !
I just wanted to report a mapping bug seen in the southest part of Nivalis (sorry if it was reported before) :

Re: Bugs Report

Posted: 18 Jan 2011, 14:18
by Reid
Hehe look like I did a little mistake... ^^' Use #frillyar :twisted: :roll:

Re: Bugs Report

Posted: 18 Jan 2011, 16:42
by Crush
Reid wrote:Hehe look like I did a little mistake... ^^' Use #frillyar :twisted: :roll:
There is a good way to spot these mistakes in Tiled before committing the map.
1. zoom out until the whole map fits on the screen
2. hide all layers except collision
3. select the flood fill tool and the collision tile
4. click somewhere in the walkable area

Tiles which are still not red are inaccessible. Press undo and fix them.

Re: Bugs Report

Posted: 19 Jan 2011, 21:13
by Alige
Another important bug that I just fixed was that the terranite helm icon was 19x26 pixel and not 32x32. I changed it and centered it and gave the icon to Wombat.

Other important thing: on items.xml, we see "Grimace of Dementia" and on item_db.txt we see: "Dementia Potion"... could someone fix that? Other thing too about this item: weight is 50 on items.xml and 10 on item_db.txt... -> needs to be fixed also please (10 is pretty good i think instead of 50...)

Rock knife will be changed to 1 handed weapon we told me... but could you change also its weight please -> this will make people use it more often + more sensed because a knife does not weights 5kg... Try to hit someone with a 5kg weight! haha. :mrgreen:

another one too: on xml -> ice cube weights 10g and on item_db.txt it is 1...
Could we please tell me how to patch these 2 files or even better, could i have permission to update them directly on git?

Re: Bugs Report

Posted: 20 Jan 2011, 14:12
by pateame
On last update I think there's some bugs aroung "Yeti".
Now it moves too fast (I dunno if is some .XML or mob_db value), but it looks quite bizzarre.
Some frames are missing on attack animation (it should attack with both hands) and walk animation.
About the idle animation, it looks like a hyperactive monkey jumping between 2 frames :P .
Here is a different monster-yeti.xml I tested on my server:
http://tmw-content.pastebin.com/cUki89zn

I think will be better to draw new idle animations on Moggun and Yeti, as blinks or similars instead of recycle current frames on it. Also some graphic errors are still on current spritesheet:
Image
I just feel surprised to see how fast this concept was published without consider some quality control on it. I feel responsible, but not obligated to finish this work. Feel free to fix it if you want.

Re: Bugs Report

Posted: 20 Jan 2011, 16:18
by skipy
pateame wrote:On last update I think there's some bugs aroung "Yeti".
Now it moves too fast (I dunno if is some .XML or mob_db value), but it looks quite bizzarre.
Some frames are missing on attack animation (it should attack with both hands) and walk animation.
About the idle animation, it looks like a hyperactive monkey jumping between 2 frames :P .
Here is a different monster-yeti.xml I tested on my server:
http://tmw-content.pastebin.com/cUki89zn

I think will be better to draw new idle animations on Moggun and Yeti, as blinks or similars instead of recycle current frames on it. Also some graphic errors are still on current spritesheet:
Image
I just feel surprised to see how fast this concept was published without consider some quality control on it. I feel responsible, but not obligated to finish this work. Feel free to fix it if you want.
i or some one else will fix the pixel-bugs ....
([REQ] to anyone up for doing it or ill fix when im done with other pixels)
----skipy