General Content Development Team
Posted: 21 Jan 2011, 11:21
Jenalya, Argul, nmalegic, alastrim and myself are on the General Content Development Team. This team works with the git repositories. We are involved in most of the process to get finished content (scripts, maps, spells, skills, equipment, items, monsters, particles, NPCs, etc.) into the repositories and ready for administration to put in game. We also work on scripting, bug fixes, tools, experimental monsters, playtesting, reviews and various other tasks. We make no claims to be perfect, but those involved in this team do try to do well on getting as much content into the game in a way that is appealing to the eye, enjoyable, balanced and correct.
Many things for the game are going to continue to change, sometimes it will be enjoyable, sometimes it will be more of the same and sometimes it will be tough to get used to. We do this to enrich the game and make it possible to continue to grow towards consistency, balance, playability and long term enjoyment.
Things to come (things to dread): Monster rebalance, equipment rebalance, equipment tiers, scripts based on crafting or questing to increase equipment tiers, item cost rebalancing, weight rebalancing
Many things for the game are going to continue to change, sometimes it will be enjoyable, sometimes it will be more of the same and sometimes it will be tough to get used to. We do this to enrich the game and make it possible to continue to grow towards consistency, balance, playability and long term enjoyment.
Things to come (things to dread): Monster rebalance, equipment rebalance, equipment tiers, scripts based on crafting or questing to increase equipment tiers, item cost rebalancing, weight rebalancing