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Wanted: Balance System

Posted: 18 Mar 2011, 17:45
by Wombat
Draft for discussion. Add thoughts, questions and suggestions to help develop this.

Overview: What is desired is a system for item_db.txt and mob_db.txt that can use points to buy different things for the subject (item, monster, equipment, etc.). Magic would have a comparable system that is balanced against the equipment system. The end result is a system where any official tmw-ea content developer can approve stats for the subject built in this system after receiving reservations for it.

The resulting balance may:

- Use existing formulas unless someone volunteers to change TMW-eA code to make a more fundamental change possible.

- Use automatic experience (entering 0 in the mob_db.txt) or create an experience system based on the number of points a monster is valued to of used to be created.

- Find a value for equipment script functions and mob skills, which are detailed outside the db. If TMW-eA does not have a typical eAthena function currently available, we will not attempt to use it unless someone volunteers to make it so.

- Fix magic calculations to balance with melee and ranged weapon attacks at appropriate levels so that magic defense can be removed from the game. Current TMW-eA magic does not behave in a way for monsters to inflict magic damage, so magic defense only matters to PvP combat.

- Fix balance so that PvP is a more interesting player option to engage in. It is the goal of this project to offer PvP and we may create more PvP options in the future in regards to gaining assassin armor, so it is essential to make PvP work with equipment and magic.

About Equipment Tiers

A tiered system for equipment will also exist, giving equipment levels to represent higher tier brackets, making reservations in the 5000s for tiered equipment. Problems with dye-able equipment, two color dye-able equipment and equipment tiers are related to the shear number of slots these take up. Our current dyeing system takes 11 slots (10 colors + 1 regular). If equipment tiers take 6 slots (5 slots + "level 0" equipment), we now have 66 entries for one piece of equipment. Two colors on one item also present the same difficulties. So we won't be offering two color equipment dyeing anytime soon to make db organization easier, minimize the amount of space equipment takes up and create less tedious work to get a piece of equipment into the game.

The number of tiers though, can be discussed. I'm suggesting 5 + a 0 level. The 0 level equipment would go into the regular area of the item_db.txt (Around 1000s currently) + 0 level dyeing (2000s) and the equipment tier section (5000s). This example would create 66 slots per piece of equipment.

Current Equipment Slots:
Head
Chest
Leg
Hand
Foot
Shield
Accessory 1
Accessory 2
Weapon
Ammo (Arrow Only)

Best 1.0 Equipment (Highest Tier)
Max. Defense: 50% | Non-Accessory Max. Bonus per Stat: 5 | | Accessory Max. Bonus per Stat: 5 | Max. Melee Weapon Attack: 80 | Max. Bow Attack: 50 | Max. Arrow Attack: 50

Re: Wanted: Balance System

Posted: 19 Mar 2011, 17:34
by Chicka-Maria
Well since no one has posted anything i wil put my thoughts and opinions down.

- For Pvp there should be a Points system, i think this would make things much more interesting for players who go into pvp and will attract more players in doing events or even just pvping for fun.
Of course this can get out of hand, but i think with a level system it can be better. such as making the points for characters no more than 10 levels apart from each other or maybe 5. To spice things up you can make a npc In the Arena talk to him before the pvp battle starts so he can check their levels and give them points, like You talk to paura before candor. You can make options for such as "group Battle" for events or "Lvl Pvp" for attacking levels in the requisite for points or "regular pvp" for people who want to pvp with higher or lower levels with no points in return. it can be like a traffic light switch. you can turn it green, yellow or red and it stays on one color until you change it to something else. (Idea)


- For Magic i think its great, It is called the MANA world after all. And as much as i dont like the skills very much, i think i might be starting to like them now. they bring great balance in the game for all types of players. But Lets talk about Monsters, im pretty sure there should be a weakness and a defense for Monsters. When we use magic there should be elemental conflict such as

Fire > Ice (ice monsters in caves and nivalis)
Water > Fire (Tuimshar creature things)
Ice > Lightning (meant as lightening doesnt have much effect on these)
Lightening > water (Slimes)

Etc.


Anyways if any comments on what i have put, please share.

Regards,

Re: Wanted: Balance System

Posted: 02 Apr 2011, 18:49
by Dimond
This is data from 2010 around December. This is one of two tests I've done. This data was test #1.

Female character's beginning stats: 5, 5, 5, 5, 5, 5

Time when character entered game: 19:49 GMT

Inventory: Knife (equipped), Cotton Shirt (equipped)

Money: 50 GP

Registered for monster points: Yes


At 19:53 GMT character leveled to 2. Stats are now 5, 5, 5, 5, 6, 6

At 19:55 GMT character leveled to 3. Stats are now 6, 5, 6, 5, 6, 6

Player is able to kill scorpions without too much trouble.

At 19:57 GMT player received first drop, maggot slime, also received bug leg and stinger.

At 19:57 GMT character leveled to 4. Stats are now 6, 6, 6, 6, 6, 6

Killed by scorpion at 19:59 GMT.

At 20:01 GMT character changed spawn point.

Between the time 19:57 GMT and 20:04 GMT character leveled to 5. Stats are now 6, 6, 7, 6, 7, 6

Character EXP bar goes up 7% for every maggot killed.

At 20:07 GMT character leveled to 6. Stats are now 8, 6, 7, 6, 7, 6

Player has a total of 25 monster points so far, enough for 6 items. The 6 items are: Yellow Dye, Cotton Cloth, Chocolate Cake, Cactus Drink, Orange, and Candy.

At 20:10 GMT Cotton Cloth, Chocolate Cake, and Roasted Maggot were sold for a total of 680 GP. Total money in character account is now 730 GP.

At 20:14 GMT character leveled to 7. Stats are now 8, 6, 8, 6, 9, 6

Killed by Scorpion at 20:18 GMT.

Killed by Fire Goblin at 20:21 GMT. Deals 14-21 damage to level 7 character.

At 20:21 GMT character leveled to 8. Game froze, restarted.

Loading took too long, gave up, end of game play.


Total Time Playing: About 28 minutes.

Female character's level: Eight

Money: 730 GP

Inventory: Knife (equipped), Cotton Shirt (equipped), Maggot Slime (5), Tonori Delight (2), Bug Legs (3), Scorpion Stinger, Jelly Skull, Yellow Dye, Marshmallow (2), Orange, Candy

Stats: 8, 6, 8, 6, 9, 6 (I have not increased the stats since I leveled to 8)

HP: 81

MP: 19

Exp: 11.00%

Re: Wanted: Balance System

Posted: 02 Apr 2011, 18:50
by Dimond
Data from test #2.

Experiment started: December 9th 2010 (0:10 GMT)


Female Character's beginning stats: 5, 5, 5, 5, 5, 5

Time when character entered game: 0:11 GMT


Inventory: Knife (equipped), Cotton Shirt (equipped)

Money: 50 GP

Registered for monster points: Yes


Killed by scorpion at 0:12 GMT

Touched Soul Menhir at 0:13 GMT

At 0:13 GMT character leveled up to 2. Stats are now 6, 5, 5, 5, 6, 5

At 0:15 GMT character leveled up to 3. Stats are now 6, 5, 6, 5, 6, 6

At 0:16 GMT character leveled up to 4. Stats are now 8, 5, 6, 5, 6, 6

At 0:17 GMT character leveled up to 5. Stats are now 10, 5, 6, 5, 6, 6

So far the character seems to be getting a lot of slime drops. (0:18 GMT)

At 0:20 GMT character leveled up to 6. Stats are now 10, 5, 8, 5, 6, 6

Playing time has been about 10 minutes.

Killed by Fire Goblin at 0:21 GMT

Killed by Fire Goblin at 0:22 GMT

Killed again by the same Fire Goblin at 0:22 GMT

Killed by Scorpion at 0:23 GMT

At 0:24 GMT character leveled to 7. Stats are now 10, 5, 10, 5, 7, 6

At 0:25 GMT checked for monster points, player has 43. I exchanged for 8 items which are: Pile of Ash, Maggot Slime, Yellow Dye, Hard Spike, Small Healing Potion, Chocolate Cake, Cactus Drink, Chocolate Bar

Player sold Chocolate Cake, Roasted Maggot, and Pile of Ash for 280 GP. A total of 330 GP. (0:27 GMT)

At 0:32 GMT character leveled to 8. Stats are now 10, 5, 10, 5, 9, 6

Killed by Fire Goblin at 0:33 GMT

Fire Goblin dropped Dagger (equipped)! (0:34)

Checked for Monster Points at 0:37 GMT. I have 57 points. I receive 5 items: White Cake, Apple Cake, Chocolate Cake, Yellow Dye, Chocolate Bar

End game at 0:38 GMT.


Total time playing: About 28 minutes

Money: 330 GP

Character's Inventory: Knife, Cotton Shirt (equipped), Jelly Skull (2), Bug Legs (5), Maggot Slime (7), Tonori Delight (2), Marshmallow, Candy Pumpkin, Jack-o-Lantern, Yellow Dye (2), Hard Spike, Small Healing Potion, Cactus Drink, Dagger (equipped), Roasted Maggot, Candy, White Cake, Apple Cake, Chocolate Cake, Chocolate Bar

HP: 82

MP: 18

EXP: 95.00%

Stats: 10, 5, 10, 5, 9, 6

Character's Level: 8


-Dimond