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Arena Map - Asking for help.

Posted: 20 Feb 2006, 14:10
by Platyna
There is an unfinished map - Arena (6-1) is there any person who would be so kind and finish it so I could add it? I have a few plans regarding this area. The incomplete tile set is already in the distribution files. Completing this map is quite important for server content development, so I would be grateful if someone took this job. Thanks in advance.

Regards.

Posted: 20 Feb 2006, 16:18
by Matt
The current tileset sucks, it's flickering on tfts while you are moving in the arena.

Posted: 21 Feb 2006, 20:58
by Rotonen
It is indeed crucial for short term content development so would some pixel artist be available to polish the tileset a bit?

Tenche, this could be the challenge and task you've been looking for.. ;) (although some more experienced pixel artist might finish this one in a shorter time: I'm suggesting a cooperative or a community process here.)

Posted: 01 Mar 2006, 23:11
by Tenche
Ok so what do i do? it looks fine to me..


btw im going on vacation for a week ill be back later and finish this

Posted: 04 Mar 2006, 21:43
by Ultim
The top-left two tiles of my mini tileset were meant for the arena (Image). Which pieces/objects are needed?

Posted: 13 Mar 2006, 14:55
by Tenche
ok.... well i dunno what you want me to make

Posted: 29 Jul 2006, 07:00
by Alderan
Maybe some pixel artits could just create borders for bricks and it would be usable then. By word border i mean like they are breaking into pieces and surrunding area is eating them. As in the picture. they could be not directly "merged" to the sand but end in some transparency... (well mine ended in transparency) so they would be usable on every ground....
Just a suggestion.

Image

Posted: 29 Jul 2006, 08:18
by Alderan
Or it may be done like the bricks are not broken - just end.

Image

Weel - it is just some suggestion. Even non artist could do this but it depends if itt would be used somewhere then.

Posted: 29 Jul 2006, 13:33
by Crush
there is a problem with the circle. its aspect ratio is exactly 1:1, but we agreed to use an angle of 45°. that means it should have an aspect ratio of 1:2.

Posted: 30 Jul 2006, 07:13
by Alderan
Crush wrote:there is a problem with the circle. its aspect ratio is exactly 1:1, but we agreed to use an angle of 45°. that means it should have an aspect ratio of 1:2.
No problem. Lets say it is oval :)

Posted: 30 Jul 2006, 07:52
by BadMrBox
I dunno man, it doesn't look right.

Posted: 30 Jul 2006, 10:24
by Alderan
I was playing with the editor and created some cave arena map. I would be happy if it would be part of game some day. If you don't like the circle because it has wrong ratio I may erase it. (Or you may do it yourself :wink: ) But I'm not artist so I can't redraw it. :( I had to somewho upgrade the arena tiles so they may be put together with other grounds. So beside the map there are also tiles. The cave tile has just changed pink into transparent. The map isn't completly usable, because the colision definition isn't everywhere but is is just about 6 click in editor (you will see what I mean if you open it in editor). So the screenshot:

Image

And link for downloading the map
http://hippo.nipax.cz/tmp/arenacave.tar.gz
I have no idea how to put it in the world :D (from which place there should be accessible and what creatures could live there,....)

Posted: 30 Jul 2006, 11:54
by Tarm
That map looks like a evil ghost from Pac Man with legs and a horn..... :lol:

Sorry.Nice map. :)

Posted: 30 Jul 2006, 12:37
by Bjørn
Crush wrote:there is a problem with the circle. its aspect ratio is exactly 1:1, but we agreed to use an angle of 45°. that means it should have an aspect ratio of 1:2.
Actually that should be 4:3.

I think it's a very nice map. But with the pavement remnants on the floor, I think it could also use some "wall remnants" on the sides to make it feel more like a unmaintained underground complex.

Posted: 30 Jul 2006, 13:06
by Crush
7:5 would actually come even closer to sin 45°