Arena Map - Asking for help.
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Arena Map - Asking for help.
There is an unfinished map - Arena (6-1) is there any person who would be so kind and finish it so I could add it? I have a few plans regarding this area. The incomplete tile set is already in the distribution files. Completing this map is quite important for server content development, so I would be grateful if someone took this job. Thanks in advance.
Regards.
Regards.
Last edited by Platyna on 23 Sep 2006, 18:36, edited 1 time in total.
It is indeed crucial for short term content development so would some pixel artist be available to polish the tileset a bit?
Tenche, this could be the challenge and task you've been looking for.. (although some more experienced pixel artist might finish this one in a shorter time: I'm suggesting a cooperative or a community process here.)
Tenche, this could be the challenge and task you've been looking for.. (although some more experienced pixel artist might finish this one in a shorter time: I'm suggesting a cooperative or a community process here.)
This message used to be meaningful.
Maybe some pixel artits could just create borders for bricks and it would be usable then. By word border i mean like they are breaking into pieces and surrunding area is eating them. As in the picture. they could be not directly "merged" to the sand but end in some transparency... (well mine ended in transparency) so they would be usable on every ground....
Just a suggestion.
Just a suggestion.
there is a problem with the circle. its aspect ratio is exactly 1:1, but we agreed to use an angle of 45°. that means it should have an aspect ratio of 1:2.
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I was playing with the editor and created some cave arena map. I would be happy if it would be part of game some day. If you don't like the circle because it has wrong ratio I may erase it. (Or you may do it yourself ) But I'm not artist so I can't redraw it. I had to somewho upgrade the arena tiles so they may be put together with other grounds. So beside the map there are also tiles. The cave tile has just changed pink into transparent. The map isn't completly usable, because the colision definition isn't everywhere but is is just about 6 click in editor (you will see what I mean if you open it in editor). So the screenshot:
And link for downloading the map
http://hippo.nipax.cz/tmp/arenacave.tar.gz
I have no idea how to put it in the world (from which place there should be accessible and what creatures could live there,....)
And link for downloading the map
http://hippo.nipax.cz/tmp/arenacave.tar.gz
I have no idea how to put it in the world (from which place there should be accessible and what creatures could live there,....)
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Actually that should be 4:3.Crush wrote:there is a problem with the circle. its aspect ratio is exactly 1:1, but we agreed to use an angle of 45°. that means it should have an aspect ratio of 1:2.
I think it's a very nice map. But with the pavement remnants on the floor, I think it could also use some "wall remnants" on the sides to make it feel more like a unmaintained underground complex.