Remap Tulimshar and surroundings
Posted: 18 Jun 2011, 00:47
I'd like to remap Tulimshar and it's surroundings.
Maps:
001: Tulimshar proper
002: sandstorm
003: south Tulimshar (farms, etc)
004: docks area
005: snake desert (no changes, save for maybe some small stuff outside walkable area)
006: mountain (no changes)
021: north of Tulimshar proper
022: south of south Tulimshar
023: never finished, can be used for something else
024: still magic school (needs remapping)
magic school and tutorial can keep their numbers (but need remapping)
041: unused
042: still tutorial area (needs remapping; basic layout can stay, but I'd like some more details and buildings)
This keeps many map contents somewhat the same. We'll probably leave the palace area unmapped for a while (black it out?). 023 and 041 can be used for other things (I'd like to look at more islands). Everyone in the affected maps (except tutorial maps) would be sent to the menhir before the server is restarted (can be done after the char-server is brought down). Characters in the tutorial area during the move would be sent to the starting point (which is in the tutorial area).
I'd like to set up a mapping server (experimental Tiled technology) so the region can be mapped by several people at the same time. When it's done, we'd break it up into the maps above.
The bazaar will be in the square. Elenore can go in the SW corner of the square. The menhir outside the government building north of the square (maybe a monument area due north of the south road).
Maps:
001: Tulimshar proper
002: sandstorm
003: south Tulimshar (farms, etc)
004: docks area
005: snake desert (no changes, save for maybe some small stuff outside walkable area)
006: mountain (no changes)
021: north of Tulimshar proper
022: south of south Tulimshar
023: never finished, can be used for something else
024: still magic school (needs remapping)
magic school and tutorial can keep their numbers (but need remapping)
041: unused
042: still tutorial area (needs remapping; basic layout can stay, but I'd like some more details and buildings)
This keeps many map contents somewhat the same. We'll probably leave the palace area unmapped for a while (black it out?). 023 and 041 can be used for other things (I'd like to look at more islands). Everyone in the affected maps (except tutorial maps) would be sent to the menhir before the server is restarted (can be done after the char-server is brought down). Characters in the tutorial area during the move would be sent to the starting point (which is in the tutorial area).
I'd like to set up a mapping server (experimental Tiled technology) so the region can be mapped by several people at the same time. When it's done, we'd break it up into the maps above.
The bazaar will be in the square. Elenore can go in the SW corner of the square. The menhir outside the government building north of the square (maybe a monument area due north of the south road).