Pixelated from memory, no reference. You're suggesting stronger highlights and darker shadows?Crush wrote:The skull looks really nice. It shows that you finally developed a feeling for perspective. Did you pixel it from memory, freehand from a reference or did you trace it from a reference?
But its hue shading looks odd. As if it would be illuminated by a very faint light source in an otherwise dark room and not by the burning midday sun of the tonnori desert. You should use the color palette of the other skull in the desert tileset.
cave and other additions (Yosuhara)
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As I said - try using the palette of the existing skull in the desert tileset. That way it will also fit in a lot better.
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The light direction is weird. But otherwise it looks quite good.
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I've just added them to the cave tileset, after flipping them for the correct light direction:yosuhara wrote:could it be added to the cave tileset? I think we don't have anything better to use right now... it could really help to "spice up" caves at least...
cave.png
cave_x2.png
The latest bat cave is using one instance of each tile now. :)
I fixed the blurred edges.
- former Manasource Programmer
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
thx, i promise to get back to work as soon as i have some spare time...Bjørn wrote:I've just added them to the cave tileset, after flipping them for the correct light direction:yosuhara wrote:could it be added to the cave tileset? I think we don't have anything better to use right now... it could really help to "spice up" caves at least...
cave.png
cave_x2.png
The latest bat cave is using one instance of each tile now.
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I'm not really convinced that this is an improvement. The blurred edges would make them fit better into the environment in my opinion. Of course, what we really need is proper anti-aliasing, but I couldn't be bothered to do that.Crush wrote:I fixed the blurred edges.
yusohara, for next time the preferred way of contributing tiles like this is without their background. It is helpful to develop them in a separate layer from the ground tile, so that the ground is easily left out later.
i know, picture i posted was just a test...Bjørn wrote:I'm not really convinced that this is an improvement. The blurred edges would make them fit better into the environment in my opinion. Of course, what we really need is proper anti-aliasing, but I couldn't be bothered to do that.Crush wrote:I fixed the blurred edges.
yusohara, for next time the preferred way of contributing tiles like this is without their background. It is helpful to develop them in a separate layer from the ground tile, so that the ground is easily left out later.
How about mixing a bit of blue into your gray? Would look more interesting.
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.