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Posted: 15 Jul 2007, 23:34
by Rotonen
Well it's kind of too small to hold any significant detail at his skill level.

So 2 alternatives: make it bigger or get better... :twisted:

Posted: 16 Jul 2007, 10:44
by yosuhara
CurtisMJun wrote:I think some of the lines are almost too defined...I mean if this is an old or ancient tomb cover, wouldn't some of the edges be chipped off not perfectly straight.
i consider these things as a final touch, so yeah there will be cracks and non-perfect lines :)

Posted: 27 Jul 2007, 14:33
by yosuhara
Some progress (?)
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Posted: 30 Jul 2007, 07:33
by ElvenProgrammer
Nice additions

Posted: 10 Aug 2007, 12:07
by yosuhara
tomb-raider strikes again :)
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suggestions?

Posted: 10 Aug 2007, 12:23
by Crush
Looks nice but maybe a bit too small. I don't know how large you picture the gravestone but this one would reach about to the knee of the player character.

Posted: 10 Aug 2007, 13:22
by yosuhara
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maybe they are a bit small, but i think we can go with it. imho
(next time I'll try something bigger :))

Posted: 10 Aug 2007, 13:36
by Crush
Now where I see the two stones next to each other I see that they seem to use a slightly different color palette (or maybe the same color palette but the colors are used for different purposes). You should fix that so that the stones work better with each other.

Also don't be afraid to give the ground line of your objects a slight angle. It makes the objects look more three-dimensional and dynamic.

Posted: 25 Sep 2007, 13:38
by yosuhara
as i promised here comes the bigger tombstone...
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just random doodling, maybe i'll work more on that fallen tombstone
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here are some new items for woodland village houses interior+ reworked pot
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and another doodles, first is an obelisk or pillar, with crystal or crystal orb placed on the top, i just want to know if I should continue or abandon the whole concept... second is meant to be a monster, it's some sort of floating fleshy ball, i was thinking it could have few tentacles or arms and performs some sort of electrocuting attacks with them...
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now, what do you think?

Posted: 25 Sep 2007, 15:45
by Len
I really like the mossy tombstone in the first picture, also it's going to be interesting to see what the fleshy ball becomes..

Posted: 18 Oct 2007, 22:49
by yosuhara
I finished tombstones at last... at least i think :)
(i hope they can be used for upcoming Halloween event)
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another skull for desert..(half done ?)
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Posted: 18 Oct 2007, 23:04
by AxlTrozz
welcome back to work Yosuhara

the tombstones, they look good, but I think they need more ligth effect
and the skull is really nice, early, but nice

Posted: 18 Oct 2007, 23:24
by Crush
The skull looks really nice. It shows that you finally developed a feeling for perspective. Did you pixel it from memory, freehand from a reference or did you trace it from a reference?

But its hue shading looks odd. As if it would be illuminated by a very faint light source in an otherwise dark room and not by the burning midday sun of the tonnori desert. You should use the color palette of the other skull in the desert tileset.

Posted: 18 Oct 2007, 23:28
by Rotonen
I like the newest tombstone. Arcane enough in design.

My eye just cannot decide whether the stones are standing up or laying down.

Posted: 19 Oct 2007, 05:12
by Jetryl
Rotonen wrote:My eye just cannot decide whether the stones are standing up or laying down.
Shadows are one visual cue that tends to help with that, as well as selectively overlapping things (such as strands of grass growing up around the base) in the z-axis.