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Posted: 19 Oct 2007, 08:10
by yosuhara
Crush wrote:The skull looks really nice. It shows that you finally developed a feeling for perspective. Did you pixel it from memory, freehand from a reference or did you trace it from a reference?

But its hue shading looks odd. As if it would be illuminated by a very faint light source in an otherwise dark room and not by the burning midday sun of the tonnori desert. You should use the color palette of the other skull in the desert tileset.
Pixelated from memory, no reference. You're suggesting stronger highlights and darker shadows?

Posted: 19 Oct 2007, 10:11
by Crush
As I said - try using the palette of the existing skull in the desert tileset. That way it will also fit in a lot better.

Posted: 21 Nov 2007, 17:57
by yosuhara
sorry for lack of updates...school keeps me busy quite a lot these days...
continuing my efforts to brake up the monotonous cave environment, led to this: Image

opinions?

Posted: 21 Nov 2007, 19:08
by Crush
The light direction is weird. But otherwise it looks quite good.

Posted: 21 Nov 2007, 20:53
by yosuhara
Crush wrote:The light direction is weird. But otherwise it looks quite good.
could it be added to the cave tileset? I think we don't have anything better to use right now... it could really help to "spice up" caves at least...

Posted: 21 Nov 2007, 22:28
by ElvenProgrammer
I'm ok with it

Posted: 23 Nov 2007, 20:38
by Rotonen
This is the spirit, tenaciousness and effort we should see more often.

Despite that, going to try to whip you into finishing the pieces right down to the last few pesky pixels, as always.

Posted: 12 Dec 2007, 19:09
by Bjørn
yosuhara wrote:could it be added to the cave tileset? I think we don't have anything better to use right now... it could really help to "spice up" caves at least...
I've just added them to the cave tileset, after flipping them for the correct light direction:
cave.png
cave_x2.png

The latest bat cave is using one instance of each tile now. :)

Posted: 12 Dec 2007, 19:25
by Crush
I fixed the blurred edges.

Posted: 12 Dec 2007, 19:32
by yosuhara
Bjørn wrote:
yosuhara wrote:could it be added to the cave tileset? I think we don't have anything better to use right now... it could really help to "spice up" caves at least...
I've just added them to the cave tileset, after flipping them for the correct light direction:
cave.png
cave_x2.png

The latest bat cave is using one instance of each tile now. :)
thx, i promise to get back to work as soon as i have some spare time...

Posted: 13 Dec 2007, 10:30
by Bjørn
Crush wrote:I fixed the blurred edges.
I'm not really convinced that this is an improvement. The blurred edges would make them fit better into the environment in my opinion. Of course, what we really need is proper anti-aliasing, but I couldn't be bothered to do that.

yusohara, for next time the preferred way of contributing tiles like this is without their background. It is helpful to develop them in a separate layer from the ground tile, so that the ground is easily left out later.

Posted: 13 Dec 2007, 12:49
by yosuhara
Bjørn wrote:
Crush wrote:I fixed the blurred edges.
I'm not really convinced that this is an improvement. The blurred edges would make them fit better into the environment in my opinion. Of course, what we really need is proper anti-aliasing, but I couldn't be bothered to do that.

yusohara, for next time the preferred way of contributing tiles like this is without their background. It is helpful to develop them in a separate layer from the ground tile, so that the ground is easily left out later.
i know, picture i posted was just a test...

Posted: 15 Jan 2008, 22:27
by yosuhara
Crypt (for the graveyard), I'm working on right now:

Image

Another possible version:

Image
Any comments and suggestions?

(I'm thinking of it as an possible entrance to the graveyard underground, filled with tombs and bones)

edit: also here are ready-to-use tombstones...
Image

Posted: 15 Jan 2008, 22:40
by Len
yosuhara wrote:Crypt (for the graveyard), I'm working on right now:

Image

Another possible version:

Image
Any comments and suggestions?

(I'm thinking of it as an possible entrance to the graveyard underground, filled with tombs and bones)


Its a little to gray and textureless for my taste

Posted: 15 Jan 2008, 22:59
by Crush
How about mixing a bit of blue into your gray? Would look more interesting.