Page 15 of 16
Posted: 15 Jan 2008, 23:08
by Rotonen
Also go wild with the shapes for once like you did with one of your gravestones. You are quite limited by the grid.
The modularity of the crypt is nice.
Posted: 15 Jan 2008, 23:13
by yosuhara
Crush wrote:How about mixing a bit of blue into your gray? Would look more interesting.
something like this?
Posted: 15 Jan 2008, 23:24
by Crush
I don't really see a difference.
Posted: 15 Jan 2008, 23:30
by yosuhara
Crush wrote:I don't really see a difference.
old -> new
Posted: 15 Jan 2008, 23:33
by Crush
More like that:
Regarding shape and detail: I would suggest you to use some gothic architecture as a reference. It has a quite creepy, intimidating feel to it:
Posted: 15 Jan 2008, 23:43
by yosuhara
I think I found better picture to describe what i want...
http://www.flatrock.org.nz/topics/new_j ... _angle.jpg
Crypts have very few and small windows if any at all and much less decorations as churches..
anyway, i'm going to work on more concepts and details
Posted: 15 Jan 2008, 23:43
by Len
(SD3 screenshot)
I meant using some warm grays with some cool grays
If you look at the screenshot they used some cool colors (purples, greens,blues) withing the shading of the brick work.
Posted: 16 Jan 2008, 00:36
by i
Maybe this piece of door could be useful:
Posted: 16 Jan 2008, 00:40
by Len
i wrote:Maybe this piece of door could be useful:
Thats one sexy door
Posted: 16 Jan 2008, 00:49
by i
Len wrote:i wrote:Maybe this piece of door could be useful:
Thats one sexy door
Actually, I don't think so. It could be nice to add some improvements, especially in top part, and in darken area on left side of door. Anyway if someone want to adapt them for other purpose, feel free.
Posted: 16 Jan 2008, 00:56
by Len
back on topic, if you look at the door you can see that the color range varies somewhat. This is something that the Crypt lacks...
Posted: 16 Jan 2008, 01:03
by yosuhara
Len wrote:back on topic, if you look at the door you can see that the color range varies somewhat. This is something that the Crypt lacks...
you're free to edit it anytime...
Posted: 16 Jan 2008, 10:04
by ElvenProgrammer
Despite the lack of textures I like the concept, but I feel that iru's door size is more adequate.
Posted: 16 Jan 2008, 12:10
by i
so maybe something like should be more adequate?
Posted: 16 Jan 2008, 12:23
by yosuhara
i wrote:so maybe something like should be more adequate?
definitely better than mine concept
here's really quick mockup how the graveyard could look: