Page 15 of 16

Posted: 15 Jan 2008, 23:08
by Rotonen
Also go wild with the shapes for once like you did with one of your gravestones. You are quite limited by the grid.

The modularity of the crypt is nice.

Posted: 15 Jan 2008, 23:13
by yosuhara
Crush wrote:How about mixing a bit of blue into your gray? Would look more interesting.
something like this? Image

Posted: 15 Jan 2008, 23:24
by Crush
I don't really see a difference.

Posted: 15 Jan 2008, 23:30
by yosuhara
Crush wrote:I don't really see a difference.
ImageImage

old -> new

Posted: 15 Jan 2008, 23:33
by Crush
More like that:
Image

Regarding shape and detail: I would suggest you to use some gothic architecture as a reference. It has a quite creepy, intimidating feel to it:
Image

Posted: 15 Jan 2008, 23:43
by yosuhara
Crush wrote:More like that:
http://img217.imageshack.us/img217/6353 ... ac0dq8.png

Regarding shape and detail: I would suggest you to use some gothic architecture as a reference. It has a quite creepy, intimidating feel to it:
http://upload.wikimedia.org/wikipedia/c ... er_Dom.jpg
I think I found better picture to describe what i want...
http://www.flatrock.org.nz/topics/new_j ... _angle.jpg

Crypts have very few and small windows if any at all and much less decorations as churches..

anyway, i'm going to work on more concepts and details

Posted: 15 Jan 2008, 23:43
by Len
Image
(SD3 screenshot)

I meant using some warm grays with some cool grays

If you look at the screenshot they used some cool colors (purples, greens,blues) withing the shading of the brick work.

Posted: 16 Jan 2008, 00:36
by i
Maybe this piece of door could be useful:

Image

Posted: 16 Jan 2008, 00:40
by Len
i wrote:Maybe this piece of door could be useful:

Image
Thats one sexy door :shock:

Posted: 16 Jan 2008, 00:49
by i
Len wrote:
i wrote:Maybe this piece of door could be useful:

Image
Thats one sexy door :shock:
Actually, I don't think so. It could be nice to add some improvements, especially in top part, and in darken area on left side of door. Anyway if someone want to adapt them for other purpose, feel free.

Posted: 16 Jan 2008, 00:56
by Len
back on topic, if you look at the door you can see that the color range varies somewhat. This is something that the Crypt lacks...

Image

Posted: 16 Jan 2008, 01:03
by yosuhara
Len wrote:back on topic, if you look at the door you can see that the color range varies somewhat. This is something that the Crypt lacks...

Image
you're free to edit it anytime...

Posted: 16 Jan 2008, 10:04
by ElvenProgrammer
Despite the lack of textures I like the concept, but I feel that iru's door size is more adequate.

Posted: 16 Jan 2008, 12:10
by i
so maybe something like should be more adequate?

Image

Posted: 16 Jan 2008, 12:23
by yosuhara
i wrote:so maybe something like should be more adequate?

Image
definitely better than mine concept :D

here's really quick mockup how the graveyard could look:

Image