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Posted: 11 Sep 2006, 19:40
by yosuhara
Crush wrote:Yosuhara, you finally developed a feeling for perspective. That's good.

Too bad that all the space on the woodland tileset is used. But i could kick the small brown rocks out. They aren't used anywhere. Maybe you could create a 2nd variant of the mushrooms?
i'll see what i can do :wink:

Posted: 24 Sep 2006, 00:17
by yosuhara
Ok, so bracers are done.
My suggestions: Def +2, and they can be equipped only with shirts (without sleeves), when u equip something with sleeves they automatically go off.

Image

Posted: 07 Oct 2006, 23:07
by yosuhara
new thing: ribs, primarily for desert environment, emerging from the sand... maybe i will also pixel some huge skull to match these ribs :)

Image

Image

Posted: 08 Oct 2006, 00:53
by Tarm
If you have ribs you got to have a skull and maybe even a tail. :P

Posted: 08 Oct 2006, 03:12
by Modanung
I like 'em... but the outline should be darker, darker, and a little bit darker. But not black.
It should be the darkest tone the piece contains.

Posted: 08 Oct 2006, 09:45
by yosuhara
Modanung wrote:I like 'em... but the outline should be darker, darker, and a little bit darker. But not black.
It should be the darkest tone the piece contains.
hmmm, maybe yes, but that dark color will look weird on sun-whitened bones...imho

Posted: 08 Oct 2006, 11:00
by VxD
the rules of light don't apply on the outlines.

Posted: 08 Oct 2006, 11:18
by Crush
We usually got no dark outlines on map tiles. But in the case of these bones making the leftmost and rightmost pixels a bit more darker wouldn't hurt.

Another thing that could be improved is the transmission to the sand.

They should also not be aranged in a perfect horizontal line but maybe slightly diagonal

Posted: 08 Oct 2006, 11:45
by yosuhara
Crush wrote:We usually got no dark outlines on map tiles. But in the case of these bones making the leftmost and rightmost pixels a bit more darker wouldn't hurt.

Another thing that could be improved is the transmission to the sand.

They should also not be aranged in a perfect horizontal line but maybe slightly diagonal
will work on that...

Posted: 11 Oct 2006, 00:11
by yosuhara
well, my favourite TMW environment is desert, so (although there are others) I made this sort of cactus...

Image

Image

Posted: 11 Oct 2006, 03:18
by HaLLanHype
yosuhara wrote:new thing: ribs, primarily for desert environment, emerging from the sand... maybe i will also pixel some huge skull to match these ribs :)

Image

Image
add some of the sand color to the bottom of each one.. so that it looks as if they are burried in the sand... would make the transition from rib to sand look nicer

Posted: 11 Oct 2006, 13:29
by Tarm
A thought about bones in the desert.
How old are they? This is largely a mythological question. The reason I ask is that if they are really old they should be almost black.

Posted: 11 Oct 2006, 13:38
by Crush
yosuhara wrote:Image
Compare your cactus to the other desert plants:
Image
Do you notice something? They don't fit together.

Do you know why?

The main reason is the color palette. When you would use the same colors the other plants are using it would blend in a lot better.

Posted: 11 Oct 2006, 14:36
by VxD
note : the plant on the top right have been well improved here :

Image

the cactus is not easy to render, Modanung have done a good one !

Posted: 11 Oct 2006, 23:59
by yosuhara
yeah, i know my pallete si off, i will try to conform it to match the others...