Pixel art referrences and possible inspirations
Posted: 25 Apr 2006, 15:52
Here is something that I think every pixel artist should at least sacrifice a hour or two of their lifes. Excellent examples on what looks good and what could've been done better.
Long story short:
http://bisqwit.iki.fi/nesvideos/
Tool Assisted Speedrun videos.
The point of this is that most of these games are using pixel art and in videos you see it in action. As we've started to work more and more on animated things, this should be more than useful.
Also all of you should pay attention to the concept of early games of a console versus late games of a console. Good examples of this are Super Mario Bros. vs. Super Mario Bros 3 and the Megaman series. I think this should give more insight on how to improve the quality of the graphics in general to just about everyone.
I would recommend for you to watch all the Mario and Megaman (Castlevania highly recommended too) videos on that site if you ever have enough dull moments. Static pixel artists should especially pay attention to the SNES and Gameboy Advance games. There are some really fine examples of how to do good and immersive sand, rock, ice and dirt texturing in the SNES Megaman games, especially Megaman X2, if I recall correctly. Also you should pay attention to how effects are made, especially water effects and so. I think we can surpass those easily with the particle driven system we're planning. Sonic the Hedgehog games are nice for that "overly bright and naivistic, but yet immersive" style.
Even downloading and then skipping and searching for good referrences afterwards should be a valuable tool for you if you're not interested in watching the speedruns entirely. Watching them entirely just ensures that you see everything that is there to see.
If this works as intended, you can combine fun and personal gain (work would be too intense of a word to use here, I think).
Watch, enjoy and report good referrences and inspirations into this thread!
Long story short:
http://bisqwit.iki.fi/nesvideos/
Tool Assisted Speedrun videos.
The point of this is that most of these games are using pixel art and in videos you see it in action. As we've started to work more and more on animated things, this should be more than useful.
Also all of you should pay attention to the concept of early games of a console versus late games of a console. Good examples of this are Super Mario Bros. vs. Super Mario Bros 3 and the Megaman series. I think this should give more insight on how to improve the quality of the graphics in general to just about everyone.
I would recommend for you to watch all the Mario and Megaman (Castlevania highly recommended too) videos on that site if you ever have enough dull moments. Static pixel artists should especially pay attention to the SNES and Gameboy Advance games. There are some really fine examples of how to do good and immersive sand, rock, ice and dirt texturing in the SNES Megaman games, especially Megaman X2, if I recall correctly. Also you should pay attention to how effects are made, especially water effects and so. I think we can surpass those easily with the particle driven system we're planning. Sonic the Hedgehog games are nice for that "overly bright and naivistic, but yet immersive" style.
Even downloading and then skipping and searching for good referrences afterwards should be a valuable tool for you if you're not interested in watching the speedruns entirely. Watching them entirely just ensures that you see everything that is there to see.
If this works as intended, you can combine fun and personal gain (work would be too intense of a word to use here, I think).
Watch, enjoy and report good referrences and inspirations into this thread!