I suggest the following then:
A testing group is constituted: Derpella and Okurweniec (and me if needed) are the first members. None of us ask for any kind of privilege, we are just ordinary players.
We will tell you the permanent members names when they confirm their will.
Tasks and places to report will be given by Jenalya (or you Wombat?) on the development summary basis.
Feedback and Player talk forums sometimes seem a good starting choice (to me
).
We 3 can use mantis and manasource bug reporting tool and report on them but I suggest we do it after the bug status is confirmed and maybe it's origin (client, content ...) if possible.
(I hear and undertstand you o11c but I think a bugtracker is the good tool and it is still used :/ . However the decision is up to you and GHP when you have taken one)
In Emergency cases (critical bugs, which involve server freeze for example) we
also report on IRC,dev channel and highlight the topic to Jenalya and Wombat and...
I will propose to the discussion in this thread two texts (bug reporting and testing) that could be included in announcements and in "how to help"
I will also submit corresponding topics to wiki when the text is agreed, at the moment, the bug reporting link leads to mantis.
Concerning testing procedure. : I will not read any script before it is released and tested (thus I may miss economical error changes). I will stop reading content development forums to keep my objectivity as high as possible. I will test first with a char with a similar satus (same) as in official server except if I am asked to proceed differently. I will create a bunch of chars with various status to have some kind of repeatability ...
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.