baedamichi, thanks for this detailed feedback!
I just updated the testserver with some changes:
- Mirjami has a different dialogue when you completed the slime hunting subquest
- fixed the spelling errors you pointed out (including the next instead of nest)
- reduced the amounts of dyes needed on feedback from Derpella, to reduce the need of herb gathering
baedamichi wrote:I killed the slimes in the library, gave the librarians all the material to repair their books and finished the investigation, I guess those are the three subquests, right?
There's just two things which leave me wondering if I'm really finished:
- Mirjiami is still unhappily looking for cleaning gear.
- One White Slime dropped a Silver Mirror, quite an unusuable item, it's not used in the quest, is it?
I'm thinking about collecting of the bookpages and the material as two different subquests, but if you see them as one, there are three subquests, right. Generally you can talk to Sage Nikolai to get hints on your progress, before you started he asks you to help, while you're doing the quests, he offers hints on the subquests and gives you rewards and when you're done with the entire quest, he says "Thanks for all your help.".
Mirjiami doesn't offer a task, but only adds some atmosphere. I added some dialogue to make that more clear.
Right, the Silver Mirrors aren't used in this quest, they might be involved in some other quest later.
baedamichi wrote:While I think the quest might be a bit difficult for a lvl 60 player, especially when playing solo, we want a challenge, don't we?
Remember that level 60 is the minimum level, not the recommended level.
It's rather intended for level 70 and above, but you can already start it earlier.
baedamichi wrote:
I personally don't like the idea of being randomly killed without having any influence on it (running, healing items, fighting), but since it doesn't happen too often (just three times to me throughout the whole slime killing action) I guess I can live (or die
) with it.
That part is a bit nasty, but I didn't have another idea to prevent one player being able to instantly spawn endless slimes for others to kill.
baedamichi wrote:
One thing which was a bit irritating at first was the fact that the "mini-slimes" trying to protect their nest hit you, deduct hit points, but those hit points are not indicated in the usual way (a red number flying above your head...). So at first I was a bit shocked when my health had gone down without me noticing, but I guess players can get used to this.
Yeah, we already noticed that problem when the slimes were introduced with the snow area release in February. As far as I know it has something to do with the information about the damage not being sent properly from the server to the client... o11c, did you do something about that?
baedamichi wrote:
Music will be added, right? Felt a bit like in the bandit's cave there for a while.
Actually there's already music, but the testserver doesn't provide it, to reduce the amount of data needed to be downloaded. And this reminds me that I planned to add music to the bandit cave since ages.
baedamichi wrote:
I don't know if what I found is a bug or intended for testing purposes, but I report it anyway: One warp seems like a one-way warp to me... I had no trouble walking through it southwards, but when I wanted to go back, the warp was suddenly gone.
That warp isn't enabled yet, since the maps are already in the main repo. In case we need a restart (e.g. for an urgent bugfix), we can just include the maps, but it won't be accessable because there's no warp.
baedamichi wrote:In this screenshot, it says "... that you extinguished this next" instead of "that you extinguished this neSt". I'm sorry I can't be of any more help, but I can't really tell how to reproduce this, sometimes it said "nest", sometimes it said "next", I tried quite some times, but it does neither seem to depend on the kind of slimes you killed (white, blue), nor on the specific location in the library where you did it.
Each slime spawn has its own script, and some of them had 'next', some 'nest'. Good catch!
About the spelling errors, I corrected the ones you found, but I suppose there are some more. There'll be a spelling and grammar check by a native speaker once it's very likely that I won't need to change the dialogue of the scripts anymore.