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Server-side maps

Posted: 15 Jun 2006, 16:59
by zaventh
Hello all.

I am new to tmw but I am contemplating bringing trying to convince myself and handful of people to come join this project. Currently we are trying to create an emulator for a not-so-well-known MMORPG but with little progress.

One of the major differences I can see initially, and correct me if I am wrong, but is the fact that all the maps are stored statically with the client data files. Is that true? On this other MMORPG, they have a very unique system which we labeled "mapsend" which sends the map tiles as they are exploring. This gives the GMs the ability to create new maps on the fly and push them out to users without the need of an update utility or something.

I think I have some of the code related to how this is done. Has this ever been discussed and is there any interest in this ability?

Zaventh

Posted: 15 Jun 2006, 17:38
by Crush
I've already proposed a similar dynamic update system to stream contend files on demand, but there are currently more important things that have to be done first.

When you are interested in programming, pixeling, composing or mapping for tmw you should join our irc channels #themanaworld, #tmwart and #tmwdev and discuss there what you could do for the mana world. although it is maybe not the best time to do so because the two most important people on our team (Bjorn Lindeijer and Eugenio Favalli aka ElvenProgrammer) are currently unavailable.

Posted: 19 Sep 2006, 23:55
by Loony
this is a very nice thing for updating the map, but it's bad too.
The game Tibia (http://www.tibia.com) is so, the server sends the map to the client.
But the game is lagged, and it would consume a very large bandwidth.

Posted: 20 Sep 2006, 10:16
by Crush
Root server bandwidth is expensive, but web server bandwidth is rather cheap.

I would suggest to let the client download the updated files via http from an external webspace and not from the game server.