tuX' Mapreview

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


Forum rules

This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

Post Reply
User avatar
tux9th
TMW Adviser
TMW Adviser
Posts: 428
Joined: 09 Mar 2012, 20:21
Location: -67.067433,54.433587

tuX' Mapreview

Post by tux9th »

Hi,
I started looking over some maps and I finished and partly finished some. I pushed the changes to the testing server and now I want you to review them. I want to make sure I didn't make any mistakes before pushing it to the mainline.

Please review:
011-1, 013-1, 017-1, 018-1, 055-1, 056-1.

That's the changelog. It's not 100% complete but what is 100% in this world :P.
011-1
* Layer Issues Plants, Stones around 30,50 going south and west from there
* Collision errors around 64,69
* Layer Issues at the Roof around 94,24
* Tileset Issues at the Roof around 94,24
* Shadow at 54,64
* Shadow at 83,30
--------
013-1
* Warppoint to 055-1
* Collision error at 34,65 and some other places
* Collision + tilesetuse at the magic house
* Layer issues between over and fringe fixed
* Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers
* Overlapping to 012-1
--------
017-1
* Collision errors
* Shadow error at 47,24
* removed plant at 42 ,23
* renamed Road layer to Lower, because there is more than just road on it. Lower fits better
* numerous layer issues
* warp to 056-1
--------
018-1
* Overlapping to 055-1
--------
055-1
* Collision errors (Trees, Footbridge)
* Warppoint to 013-1
* Overlapping to 018-1
* Map now fits into the global continent concept
--------
056-1
* some Collisions
* overlapping to 017-1
* overlapping to 055-1
* warp to 017-1
User avatar
tux9th
TMW Adviser
TMW Adviser
Posts: 428
Joined: 09 Mar 2012, 20:21
Location: -67.067433,54.433587

Re: tuX' Mapreview

Post by tux9th »

I fixed more bugs and updated the testing server once again.
It's the TESTING World not the STABLE world.
Please test and report here if you find any bugs I created or any bugs I didn't fix.

Here's the changelog.
Bugs in Maps fixed:

009-1:
* Layer Issue at 37,32
* some tileset misuse
010-1:
* Collision errors
* edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground.
011-1:
* Layer Issues Plants, Stones around 30,50 going south and west from there
* Collision errors around 64,69 and other collisions
* Layer Issues at the Roof around 94,24
* Tileset Issues at the Roof around 94,24
* Shadow at 54,64
* Shadow at 83,30
* Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed
012-1:
* Collision error at 140, 144
* several other collision errors similar to 140,144
*some layer issues, some still remain
013-1:
* Warppoint to 055-1
* Collision error at 34,65 and some other places
* Collision + tilesetuse at the magic house
* Layer issues between over and fringe fixed
* Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers
* Overlapping to 012-1
014-1
* Overlapping to 027-1
* Collision issues
* Layer Errors
015-1
* Overlapping to 014-1
* Collision Errors
017-1
* Collision errors
* Shadow error at 47,24
* removed plant at 42 ,23
* renamed Road layer to Lower, because there is more than just road on it. Lower fits better
* numerous layer issues
* warp to 056-1
018-1:
* Overlapping to 055-1
027-1:
* Overlapping to 015-1 and 014-1
* Collision Errors
* Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision
* added a missing tree
055-1:
* Collision errors (Trees, Footbridge)
* Warppoint to 013-1
* Overlapping to 018-1
* Tileset order
* Map now fits into the global continent concept
056-1:
* some Collisions
* Overlapping to 017-1
* Overlapping to 055-1
* Warp to 017-1
* Tileset order
Whistler
Peon
Peon
Posts: 24
Joined: 07 Jan 2010, 09:38

Re: tuX' Mapreview

Post by Whistler »

Hi,
maybe something at 055-1 68,3 overall interresting new maps in harmony
with the existing ones. That's all so far.
http://themanaworld.net/ a well known host for real players.
User avatar
tux9th
TMW Adviser
TMW Adviser
Posts: 428
Joined: 09 Mar 2012, 20:21
Location: -67.067433,54.433587

Re: tuX' Mapreview

Post by tux9th »

Whistler wrote:Hi,
maybe something at 055-1 68,3 overall interresting new maps in harmony
with the existing ones. That's all so far.
Could you tell me what's wrong at 68,3?
Ablu
Manasource
Manasource
Posts: 288
Joined: 23 Jul 2011, 08:31
Location: Germany

Re: tuX' Mapreview

Post by Ablu »

Which branch/git repo?
User avatar
tux9th
TMW Adviser
TMW Adviser
Posts: 428
Joined: 09 Mar 2012, 20:21
Location: -67.067433,54.433587

Re: tuX' Mapreview

Post by tux9th »

It's already reviewed and on the mainline so check the mainline for these changes.

greets
Ablu
Manasource
Manasource
Posts: 288
Joined: 23 Jul 2011, 08:31
Location: Germany

Re: tuX' Mapreview

Post by Ablu »

ah ok. i guess no need to do full review again then.
User avatar
Nard
Knight
Knight
Posts: 1113
Joined: 27 Jun 2010, 12:45
Location: France, near Paris

Re: tuX' Mapreview

Post by Nard »

Tux, youare doing a very nice and boring job, but I still :evil: hate :evil: these unwalkable beds and chairs. :wink:
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
User avatar
tux9th
TMW Adviser
TMW Adviser
Posts: 428
Joined: 09 Mar 2012, 20:21
Location: -67.067433,54.433587

Re: tuX' Mapreview

Post by tux9th »

Nard wrote:[...] and chairs. :wink:
Where are unwalkable chairs?
User avatar
Nard
Knight
Knight
Posts: 1113
Joined: 27 Jun 2010, 12:45
Location: France, near Paris

Re: tuX' Mapreview

Post by Nard »

tux9th wrote:Where are unwalkable chairs?
001-2 35 23
001-2 27-68 (casino, the 3 lower tables have too high collision tiles, impossible to sit :roll: )
001-2 68 64 (Omar & Kadiya)
021-2 34 56 workshop (all chairs, tables )
021-2 38 93 workshop 2nd floor (all chairs)
021-2 79 27 and all chairs in Bakery
021-2 116 20 Bakery 2nd floor
024-2 47 21 and all chairs in magic school
User avatar
tux9th
TMW Adviser
TMW Adviser
Posts: 428
Joined: 09 Mar 2012, 20:21
Location: -67.067433,54.433587

Re: tuX' Mapreview

Post by tux9th »

Could you please check 019-1 on the testingserver and see if you find any errors?

greets

(post number 100 :D)
User avatar
Johanne Laliberté
Novice
Novice
Posts: 133
Joined: 13 Mar 2011, 05:38
Location: Canada

Re: tuX' Mapreview

Post by Johanne Laliberté »

tux9th wrote:Could you please check 019-1 on the testingserver and see if you find any errors?

greets

(post number 100 :D)
Hi,

I checked on testing server the map 019-1

All is fine but I don't know if it is an error or not at 019-1, coordinates 38-75 to Snow Cave, I don't see the particles at the entrance. :?

Johanne
Dream today, to see what we will do tomorrow.
Rêver aujourd'hui pour savoir ce que l'on fera demain.
User avatar
tux9th
TMW Adviser
TMW Adviser
Posts: 428
Joined: 09 Mar 2012, 20:21
Location: -67.067433,54.433587

Re: tuX' Mapreview

Post by tux9th »

Johanne Laliberté wrote:Hi,
All is fine but I don't know if it is an error or not at 019-1, coordinates 38-75 to Snow Cave, I don't see the particles at the entrance. :?

Those particles are hidden by the over layer. That's not an error. Thanks for looking at it!
Post Reply