TEST: Illia Quest

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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Nard
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Re: TEST: Illia Quest

Post by Nard »

http://www.youtube.com/watch?feature=pl ... 75q9f3gThe Morning Report
V0id wrote: Illia Lobby: prevent exploit where players could hide in a corner away from spawns
  1. I d' like to remind first that when we did the initial testing we also tried to "hide" in corners, so I cannot see it as an exploit.
  2. The corner strategy doesn't work at 100% (needs special circumstances)
  3. While our actual testing we tried that strategy and had globally about 10-20% success only
After at least 23 trials since the script was modified:
Actual testing leaded to 100% fails, Most of them caused by technical problems in the lobby part. (we went only once to boss part, when the quest was at lowest level)
Third wave causes at least some lags wich are likely to kill hero, at most manaplus (repeatable) crashes or disconnections. Some disconnections had a network issue cause (Player was still visible in party tab and @whogm but invisible on the graphical User Interface).
Concerning Lags: We noticed that when the whole team standed in the desk corner behind Luvia, The lags were so much important that the game was unplayable.
We experienced spawning many (50 was minimum) mobs, with or without player clothes, associated or not with particle effects, in botcheck area and all worked fine even with a lot of magic particles.
The last points (and several others) makes me think that one of the main lag sources could be path finding (It can be rather computing intensive).

Team Client/OS:
  • ManaPlus 1.3.1.20/Ubuntu 12.04
  • ManaPlus 1.3.1.20/openSUSE 12.2
  • ManaPlus 1.3.1.20/Win 7
  • Mana 0.5/Win 8
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