There was further discussion surrounding ideas for rewards which I've edited out for brevity. To clarify on the map concept a bit (just in case it was hard to visualize), with some obvious consideration to making it look natural, the map would essentially be a single path that splits into 2 distinct paths (with a battle in each path) and then rejoining to a single path after both battles have been completed.Frost: I'm thinking of a map where the path splits through one-way doors.
Frost: there's a battle on each side, and after you beat the boss you release the door to proceed.
Frost: I guess you need to send 2 groups in to do that part.
Frost: I think it would be fun to have a cave or something where you need to do that.
Kandiman: sounds like it would be fun
Frost: Just because I'm me, I would really push the roles, too.
Frost: Either have a mix of mobs on each side that requires mixed teams, or have specialized mobs to require specialized teams
Frost: for example, one side might have mage stuff like skulls and spectres and whatever, and the other side might have terranites and blue slimes or something
Frost: ice elements are awesome because they destroy archers
Kandiman: the question is, how do you force the 2 team thing at once..
Frost: 1-way warps to a scripted battle that requires all monsters in the map to be defeated
Frost: and have two separate areas in that map
Frost: after the battle, the final door is opened to the reward area or something
Kandiman: candor has a check to see how many players are in the area and if any are still alive...you'd need to write one to ensure that only x number of players can enter each door
Frost: I don't know as we'd need to cap the number
Kandiman: well, by NOT limiting it, you could have 20 ppl all go in one and nobody in the 2nd
Frost: I'd like to make something that will require skilled players to learn some new things
Frost: if nobody is in the second, they aren't likely to defeat the monsters that spawn on that side, and therefore never win. :p
Kandiman: heh...I really like the concept
Frost: if they hit the first map and all die to exit, the battle will reset
Frost: for that matter, if nobody is left alive in the first area, the battle will reset
Frost: I think there's a lot of potential for storyline in it, a fair bit of expandability, and it's a challenge we don't yet have in the game.
Frost: also, make it replayable and we might get more people return
Obviously, feedback is welcome, along with suggestions for other concepts which may need refinement or a more skilled hand to implement.
Cheers,
Kandi