An official notice
Posted: 07 Jul 2006, 14:10
I'll be leaving for mandatory military service on Monday 10th July 2006 (lasting for 6, 7, 9, 10, 12 or 13 months) and I cannot avoid it or I'll get thrown in jail. (Finland gets a yearly notice from Amnesty International about that and civil service is not really an option since the employers do not think kindly of people who took that route out of the mandatory service.)
I'll be gone, but I'll try to leave you with at least some ideas:
1) I feel that storywise Dabe and Pajarico are the greatest authorities and think the most along the same lines I do, so if it is up to me, I'd like for them to be the main authorities on story and world building.
2) At the moment we're conceptually so diverse that I think it would be best for the project to let the story department build for a while and once we have a lot of stuff written, the conceptual side should be inspired so much that they start to produce usable ideas naturally without really having to stretch for it. (Although we do have some quite active artists at the moment and I'd like for you to keep up the pace: ideas are always good for the health of the project.)
3) Once the conceptual side has started to build up, the same thing should happen to the pixellation front. (Well the authorities on this front know it already, but I guess I have to state it: Modanung and Crush. Iru too if he is not too busy with his life. Take care of our other pixel artists as you have so far and things will go just dandy.)
4) And naturally this also categorically applies to mapping, too.
5) At the moment, our soundscape is really dull, we would really need to find a person to correct this.
6) The most important thing for the artistic front of this project: We really really need a recruiter slash staff manager. Why? Because we need new people, we'd need someone to keep in contact with people (especially those who have not become active on the forums or in IRC) more than we do now and also to efficiently keep track of things to be done and assigning those to idle people (this also includes getting produced work used in the game ASAP, this is an area in which we have lacked a lot so far).
That about covers all of what I have in mind at the moment regarding TMW. These are not orders, just ideas. Take care! (And remember that I'll be on leave every once in a while to check back on you... )
I'll be gone, but I'll try to leave you with at least some ideas:
1) I feel that storywise Dabe and Pajarico are the greatest authorities and think the most along the same lines I do, so if it is up to me, I'd like for them to be the main authorities on story and world building.
2) At the moment we're conceptually so diverse that I think it would be best for the project to let the story department build for a while and once we have a lot of stuff written, the conceptual side should be inspired so much that they start to produce usable ideas naturally without really having to stretch for it. (Although we do have some quite active artists at the moment and I'd like for you to keep up the pace: ideas are always good for the health of the project.)
3) Once the conceptual side has started to build up, the same thing should happen to the pixellation front. (Well the authorities on this front know it already, but I guess I have to state it: Modanung and Crush. Iru too if he is not too busy with his life. Take care of our other pixel artists as you have so far and things will go just dandy.)
4) And naturally this also categorically applies to mapping, too.
5) At the moment, our soundscape is really dull, we would really need to find a person to correct this.
6) The most important thing for the artistic front of this project: We really really need a recruiter slash staff manager. Why? Because we need new people, we'd need someone to keep in contact with people (especially those who have not become active on the forums or in IRC) more than we do now and also to efficiently keep track of things to be done and assigning those to idle people (this also includes getting produced work used in the game ASAP, this is an area in which we have lacked a lot so far).
That about covers all of what I have in mind at the moment regarding TMW. These are not orders, just ideas. Take care! (And remember that I'll be on leave every once in a while to check back on you... )