Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Currently, the NPC_SELFDESTRUCT skill is the *only* skill that uses the "area-of-effect damage" code, which is a pretty messy thousand lines of code.
Some questions:
Does this actually work? I haven't observed it, but then I play an archer. I do seem to recall some sort of complaints, I'm kind of fuzzy on exactly what (and might be confusing it with magic summons).
Do we actually want self-destruct to damage beings other than the attacker?
well, I found out what was confusing me ... there are actually two completely separate code paths that are supposed to do self-destruct, but one of them reads and writes arbitrary memory due to ab off-by-two error and but is not actually executed, whereas one is.