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Posted: 20 Aug 2006, 20:56
by Bad Monk
Crush, I beg pardon for my stupidity but I get this error now "Cannot find map file" when I get to the area where your new map is supposed to be.

I renamed the old 'new_1-1.tmx.gz' in 'new_1-1.tmx_old.gz' and substituted it with the one i downloaded (a really small file 1015 bytes) but I'm going nowhere with this.

Please help :oops:

Thanks again,

Monk

Posted: 20 Aug 2006, 21:35
by Crush
it might be the case because you forgot to download the transition tileset and put it into the tileset folder.

http://svn.sourceforge.net/viewvc/thema ... g?view=log

but the file size of only one kb cannot be correct. the new maps (number 14-16) are between 10 kb and 16 kb.

Posted: 20 Aug 2006, 23:31
by Bad Monk
Yes it was the case :roll: and what's more the file I downloaded was broken.
Anyway everything works ok now so I wandered a bit and there are 3 screen of what I found in map 14.

http://www.extremasideris.com/TMW/TMW_Screenshot_1.png
http://www.extremasideris.com/TMW/TMW_Screenshot_2.png

The first two refer to the same place.

http://www.extremasideris.com/TMW/TMW_Screenshot_3.png

This one just looks bad.

http://www.extremasideris.com/TMW/TMW_Screenshot_4.png

And I don't like the flower popping from behind the tree either. My two cents here ;)

It's quite late now I will test it more deeply during the week.

G'night,

Monk

Posted: 21 Aug 2006, 17:30
by Crush
thank you for your feedback.

the screenshot 1-3 show errors that are caused because you got an old version of the woodland tileset. it will be fixed in the release.

the screenshot 4 is a rather cosmetical thing. i would be interested in the opinions of other people.

Posted: 21 Aug 2006, 18:25
by Bad Monk
Crush, I'd like to continue to test your maps but maybe it would be useless and frustrating for you if I keep to report errors that are due to me using an old and buggy tileset.

If you want, I'll keep testing the map, otherwise, I'll stop.
Waiting instructions! :wink:

Anyway, some work I had already done:

These are some trees that are walkable and I thought should be unpassable
http://www.extremasideris.com/TMW/TMW_Screenshot_5.png
http://www.extremasideris.com/TMW/TMW_Screenshot_6.png

This looks very artificial:
http://www.extremasideris.com/TMW/TMW_Screenshot_7.png
And would be a great place for rituals dedicated to the moon or something like that

This is thrilling:
http://www.extremasideris.com/TMW/TMW_Screenshot_8.png
Is it going to be connected to some quest?

Monk

Posted: 21 Aug 2006, 18:54
by Crush
just go on. things that you should look for are:

-tiles that cover the player although they shouldn't
-tiles that don't cover the player although they should
-tiles that are walkable although they shouldn't
-tiles that are blocked although they shouldn't

screenshots 5 and 6 are for example bugs that are important to find. thank you for spotting those. i'll correct them as soon as possible.

screenshot 7 and 8 are easter eggs.

Posted: 22 Aug 2006, 09:27
by Rotonen
Crush, I don't think you should leave the body there unless you can come up with a good reason why it just lies there and no one cares enough to pick it up and bury it.

So, ideas:
A sleeping ancient, the village idiot doing a diving record, a former king and water, in which one does not decay? (Think the fountain of youth in the style of "Emperor's New Clothes".)

Posted: 06 Sep 2006, 11:17
by yosuhara
Rotonen wrote:Crush, I don't think you should leave the body there unless you can come up with a good reason why it just lies there and no one cares enough to pick it up and bury it.

So, ideas:
A sleeping ancient, the village idiot doing a diving record, a former king and water, in which one does not decay? (Think the fountain of youth in the style of "Emperor's New Clothes".)
i vote for village idiot :lol:

Posted: 06 Sep 2006, 13:51
by ziolive
For your transition between 2 floors.
A good system could be to using dryness grass for having a more complex floor; with the dried grass on the sand and on the other floor.
the difficulty is to display with a non-uniform method piece of grass.

We can use brown rock too.

and we could adapt the plants for the over transitions.

Any ideas for beach monsters :
- warriors with a fish-head, like in RoseOnline and old movies and "one-piece". We can design archer, warrior with sword, warrior with spear , one with armou and other not, and a giant or a king
- Giant crab,
- carnivor giant clam

Posted: 06 Sep 2006, 14:43
by Modanung
Or hawaiian zombie girls :)

Posted: 06 Sep 2006, 20:17
by BadMrBox
Modanung wrote:Or hawaiian zombie girls :)
Gotta love'em. Maybe some snappy turtles?

Posted: 16 Sep 2006, 22:54
by yosuhara
Image

this sign is walkable...

Posted: 17 Sep 2006, 01:19
by Crush
thanks for finding that error one so short before the release.

Posted: 17 Sep 2006, 10:11
by Modanung
yosuhara wrote:Image
I also see there's a bottom tile missing at the cliff, close to the sign.

Posted: 17 Sep 2006, 14:17
by Crush
I've seen it, too and fixed it.