TEST: server code changes
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Re: TEST: server code changes
Actually connecting to testing server makes display buggy (client data)?
Char sprites display as "Error". Cursor issues, no map, no monster sprites, Particles display wrongly....
Char sprites display as "Error". Cursor issues, no map, no monster sprites, Particles display wrongly....
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“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: TEST: server code changes
There was a problem with the client-updates. tux9th applied a temporary fix, so it should work for now, and later we have to fix it properly.Nard wrote:Actually connecting to testing server makes display buggy (client data)?
Char sprites display as "Error". Cursor issues, no map, no monster sprites, Particles display wrongly....
Considering the big amount of server changes currently, I agree that this is something worth to consider.Nard wrote:Maybe it could be possible to use the second testing server to avoid mixing possible bugs coming from new content and those coming from sever code change?
Re: TEST: server code changes
But I *want* wide exposure ... otherwise people testing content won't hit the code bugs.Jenalya wrote:Considering the big amount of server changes currently, I agree that this is something worth to consider.Nard wrote:Maybe it could be possible to use the second testing server to avoid mixing possible bugs coming from new content and those coming from sever code change?
Former programmer for the TMWA server.
Re: TEST: server code changes
The bug with skills should be fixed now.
Former programmer for the TMWA server.
Re: TEST: server code changes
Fixed a bug with #chipchip spell. The bug was actually in the data repository, merely exposed by the server.
As a result, at the world menu, only the "Stable Server" is fixed, the "Testing Server" is still running bad data as it must be upgraded manually rather than automatically.
As a result, at the world menu, only the "Stable Server" is fixed, the "Testing Server" is still running bad data as it must be upgraded manually rather than automatically.
Former programmer for the TMWA server.
Re: TEST: server code changes
Made another change, not a bugfix - the first of 3 in atcommands, mostly just to make later changes easier. Handling of unknown commands is slightly different, everything else should be the same I think.
Former programmer for the TMWA server.
Re: TEST: server code changes
Probably fixed the regen-is-always-the-minimum issue.
Got a crash related to crossing the 50% overweight boundary (I was actually investigating that when I found the cause of the other bug).
Got a crash related to crossing the 50% overweight boundary (I was actually investigating that when I found the cause of the other bug).
Former programmer for the TMWA server.
Re: TEST: server code changes
Fixed the chest armor visual bug.
Only one known bug remaining!
Only one known bug remaining!
Former programmer for the TMWA server.
Re: TEST: server code changes
No more known bugs!
Please try very hard to break the test server so we can put this code on the main server.
Please try very hard to break the test server so we can put this code on the main server.
Former programmer for the TMWA server.