Possible key for not yet made quest
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Re: Possible key for not yet made quest
A passage between towns would need to be really huge, considering the towns are on different continents....
http://wiki.themanaworld.org/index.php/Geography
So if you want to create a connection between towns that you can walk, you'd have to explain it with some kind of magic teleportation anyway, and we already have teleport between places.
Some quest with a hidden cave where you need a key would be possible, just not to connect the towns.
About the graphic, it doesn't match the tmw graphic style and guidelines. Have a look here: http://wiki.themanaworld.org/index.php/Guidelines
http://wiki.themanaworld.org/index.php/Geography
So if you want to create a connection between towns that you can walk, you'd have to explain it with some kind of magic teleportation anyway, and we already have teleport between places.
Some quest with a hidden cave where you need a key would be possible, just not to connect the towns.
About the graphic, it doesn't match the tmw graphic style and guidelines. Have a look here: http://wiki.themanaworld.org/index.php/Guidelines
Re: Possible key for not yet made quest
The distance between the towns is just too big to have a cave connection.
But the idea with trapped miners, bats and sounds you can only hear with cat ears sounds interesting.
But the idea with trapped miners, bats and sounds you can only hear with cat ears sounds interesting.
Re: Possible key for not yet made quest
As several towns are planned on Argaes and Kaizei the idea could be nice for a big quest or sequence of smaller ones. I think better in Argaes than Kaizei as the last has already a set of caves to connect areas. Couldn't the explosion be "the big Earthquake"?
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“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.