[WIP] Mob: Wicked Mushroom & Moonshroom

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

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Big Crunch
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by Big Crunch »

I'm a fan of "Toxishroom". Adding a small potential to be poisoned would be awesome. It would give us a nice low level(ish?) mob that poisons.

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Jenalya
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by Jenalya »

Big Crunch wrote: It would give us a nice low level(ish?) mob that poisons.
Regarding the stats, so far I'm making them similiarly to their 'nice' versions, but with slightly lower hp, since they're going to be aggressive, and are going to be spawned in larger groups.
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by wushin »

One thing you can do to make the color go over better is to add highlights of the body color to the horns.
The secret to getting all the important stuff done is doing nothing.
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Cassy
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by Cassy »

I will need a bit more time.
Right now a friend is looking at some sprites.
It will give me a good learning effect and I hope I can go on quicker then.

Meanwhile I tried to implement an idea I had about the Moonshroom's hat.
It's still very beginner-like and therefore of course not finished yet:
Moonshroom_Animated.gif
Moonshroom_Animated.gif (5.68 KiB) Viewed 4581 times
I will need some technical advices here.
Those are 21 sprites, each one is 200ms long in this animated gif.
Is this fine?

Edit: Maybe the clouds should be bigger, hmm...
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Reid
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by Reid »

Cassy wrote:I will need a bit more time.
Right now a friend is looking at some sprites.
It will give me a good learning effect and I hope I can go on quicker then.

Meanwhile I tried to implement an idea I had about the Moonshroom's hat.
It's still very beginner-like and therefore of course not finished yet:
Moonshroom_Animated.gif
I will need some technical advices here.
Those are 21 sprites, each one is 200ms long in this animated gif.
Is this fine?

Edit: Maybe the clouds should be bigger, hmm...
Clouds are ok, but the animation should be a bit more rapid, try with 110-120ms ?
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by Cassy »

Reid wrote: Clouds are ok, but the animation should be a bit more rapid, try with 110-120ms ?
Here we go with 120ms:
Moonshroom_Animated.gif
Moonshroom_Animated.gif (5.68 KiB) Viewed 4578 times
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Reid
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by Reid »

Cassy wrote:
Reid wrote: Clouds are ok, but the animation should be a bit more rapid, try with 110-120ms ?
Here we go with 120ms:
Moonshroom_Animated.gif
Yes better!
Try to follow the mushroom spritesheet without carrying of this hat animation, it can be added after through an other sprite. It will be easier to manage the animation like that.
"Time is an illusion. Lunchtime doubly so."
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by Fother »

A few years back I was dicing up all of our "subspecies" monsters into component layers so they could be easily dyed, reassembled, or given alternate accessories for any variety of subspecies or purposes. I had thought I had committed all the pieces years back to Git, but I don't see them in there. My personal repo is a mess of half-thoughts, so I can't find the xml's ant the face animation layers. Luckily there's some pieces still on my image shack if these are helpful on this. I still encourage component layers as mush as possible for subspecies.

Image
Image
Image

North-South jumping example of the base:
Image

The accessory arm layer for the evil mushroom is somewhere out there (I'm still looking), and the xmls, and the faces.
Hope these are helpful. I know had a post somewhere out there with those things, sigh.
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o11c
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by o11c »

Fother J wrote:I had thought I had committed all the pieces years back to Git, but I don't see them in there.
Would that be in tmw-art instead of tmwa-client-data?
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Big Crunch
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Re: [WIP] Mob: Evil versions of a Mushroom

Post by Big Crunch »

Fother J wrote:A few years back I was dicing up all of our "subspecies" monsters into component layers so they could be easily dyed, reassembled, or given alternate accessories for any variety of subspecies or purposes. I had thought I had committed all the pieces years back to Git, but I don't see them in there. My personal repo is a mess of half-thoughts, so I can't find the xml's ant the face animation layers. Luckily there's some pieces still on my image shack if these are helpful on this. I still encourage component layers as mush as possible for subspecies.

Image
Image
Image

North-South jumping example of the base:
Image

The accessory arm layer for the evil mushroom is somewhere out there (I'm still looking), and the xmls, and the faces.
Hope these are helpful. I know had a post somewhere out there with those things, sigh.
breaking them up into components is a brilliant idea. would make variations much easier to make and they could be much more diverse than a simple recolor.

on a side note, good to see that the 'old schoolers' retain some interest in the project. hope I see more of you, fother j and Len.

BC
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Cassy
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Re: [WIP] Mob: Wicked Mushroom & Moonshroom

Post by Cassy »

I changed the topic name since the names of the mobs are almost clear now.

As some people, who are not on IRC, seem to follow this, here is the current standing:
WickedMushroom.png
WickedMushroom.png (2.31 KiB) Viewed 4497 times
Only the attacking sprites and death animations are missing (and the details).
I hope I can finish them this week (won't be there between Friday and Sunday).
Sorry it takes so long, I take the time to not only drawing them, but also to learn from what I'm doing :alt-3:

Edit:
Fother wrote:[...]
I found this post of you (actually meway did) and it helped me a lot!
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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Big Crunch
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Re: [WIP] Mob: Wicked Mushroom & Moonshroom

Post by Big Crunch »

Cassy wrote:I changed the topic name since the names of the mobs are almost clear now.

As some people, who are not on IRC, seem to follow this, here is the current standing:
WickedMushroom.png
Only the attacking sprites and death animations are missing (and the details).
I hope I can finish them this week (won't be there between Friday and Sunday).
Sorry it takes so long, I take the time to not only drawing them, but also to learn from what I'm doing :alt-3:

Edit:
Fother wrote:[...]
I found this post of you (actually meway did) and it helped me a lot!
Epic! I really like this mob. Great work Cassy.

BC
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straelyn
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Re: [WIP] Mob: Wicked Mushroom & Moonshroom

Post by straelyn »

Cassy wrote:As some people, who are not on IRC, seem to follow this, here is the current standing
It looks great!
end of line.
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Re: [WIP] Mob: Wicked Mushroom & Moonshroom

Post by prsm »

in the words of mr. burns from the simpsons "EXCELLENT"!
ego is the anesthesia that deadens the pain of stupidity!
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Re: [WIP] Mob: Wicked Mushroom & Moonshroom

Post by Cassy »

Thanks for the feedback :wink:

Can I ask for more?
I just finished, but will look over it again.
Maybe you find some weird pixels:
WickedMushroom.png
WickedMushroom.png (24.49 KiB) Viewed 4420 times
Feel free to say anything that disturbs you.
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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