v0id wrote:At the moment, Luvia doesn't have the 3x3 splash damage she was supposed to have, due to limitations, though its design says she should.
The other mobs you mentioned do not exactly have splash damage, but deal splash damage on self destruct.
Sorry, I thought she still had. I didn't have many occasions to fight her as a warrior yet, also I didn't see :
Code: Select all
-1102,Luvia@SC_SPLASHER,any,189,1,10000,0,10000,no,target,always,0,,,,,,
in
https://github.com/themanaworld/tmwa-se ... ill_db.txt
I also forgot in the list Ball Lightening which has also self destruct skill.
@o11c:
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1049,Bee@NPC_SELFDESTRUCTION,attack,175,1,1000,0,500,yes,self,notintown,0,30,...
Bee shoud not splash in town.
Big Crunch wrote:physical attacks shouldn't splash, but this list has no physical attacks. skulls project clouds, as do the goblins, wisps show a nah type attack but are essentially balls of light, doing (in my opinion) some kind of magical damage, the Sparks and lightning balls do electricity etc. the trick will be making them splash only on the tiles they are attacking. When it was first pushed, they just did a basic splash that was ill conceived. this should be much more accurate.
All the damages you describes are elemental damages which not implemented in game. Poison skull should for example poison all beings aroud, fire mobs burn in in the shoot direction. Why should wisps ploltergeist and spectre splash instead of while they focus on a single target?. This is why I said the splash should not be a physical attack which it is at the moment (the only avaialble one). Also if Splash is implemented it should affect
all beeings around and scattered through them and decrease with distance. If mobs can splash players should be able to splash too (with the advantages and incoveniences); but we discussed all this already...
I think the fruit is not ripe enough. We should probably design a specific mob to test what is possible to do before spreading it to existing ones.
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