map warp bug

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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o11c
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map warp bug

Post by o11c »

I think the problem we saw with warps is a shortcoming of the network protocol, so we can only work around this.

That means we have to be very careful about how warps are placed. They MUST be in a corner or in an alcove

key: O = open (walkable), W = warp, C = collision
Bad:

Code: Select all

OOO
OWO
CCC

OOO
OWO
OOO

CCC
OWO
CCC

OCCC
OWWC
OCCC
Good:

Code: Select all

OOO
OWC
OCC

OOO
CWC
CCC
Former programmer for the TMWA server.
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wushin
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Re: map warp bug

Post by wushin »

It works better the more you can enclose it.
optimum is on the wiki with other updated warp notes concerning entrance and exit direction.
http://wiki.themanaworld.org/index.php/ ... rial#Warps
The secret to getting all the important stuff done is doing nothing.
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