[WIP] Woodland Maps = My Work
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- Psychodelic
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[WIP] Woodland Maps = My Work
two Woodland Maps.
Normal Map and Minimap
Normal Map and Minimap
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- 030-2.png (1.82 KiB) Viewed 3684 times
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- 030-1.png (121.8 KiB) Viewed 3684 times
League Of Legends
- Psychodelic
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Re: [WIP] Woodland Maps = My Work
http://imageshack.us/content_round.php? ... 0/4a3x.png Normal Map and Minimap
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- 031-2.png (4.1 KiB) Viewed 3682 times
League Of Legends
Re: [WIP] Woodland Maps = My Work
The map is far too regular, see http://wiki.themanaworld.org/index.php/ ... od_mapping
Former programmer for the TMWA server.
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- Chicka-Maria
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Re: [WIP] Woodland Maps = My Work
This would look more interesting for a park setting rather than the woods.
Yubaba
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Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
TMWC Member of The Mana World
Leader of The Mana Empire (TME)
[19:41] Ladysugar: he told me to push a setzer up his rear
www.deviantart.com/comfycheeks - Old Deviant Art
William James wrote:Act as If what you do make's a difference, because It does.
- Freeyorp101
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Re: [WIP] Woodland Maps = My Work
Moved to content development.
---Freeyorp
---Freeyorp
(09:58:17) < tux9th> Freeyorp: your sig on the forums is kind of outdated
Re: [WIP] Woodland Maps = My Work
Looks like the kind of place where you'd start off a quest, maybe relating to the funny frozen guy in the lake.
end of line.
Re: [WIP] Woodland Maps = My Work
The "funny frozen guy in the lake" is the old (VERY old) playerset. It was meant as an in-joke when the new playerset was released (several years ago). I would advise against using it in new maps. Especially because some people thought that it would be a dead baby, and called us out on having bad humor.
A general mapping tip: "Open" maps don't work very well in games played from birds-eye perspective. They are hard to navigate, because the player only sees a small area of it at a time. Also any large-scale symmetry which might look beautiful in an overhead view can't be seen from the ingame perspective.
It's much better to have a more labyrinth-like map design with clearly defined paths and obstacles which prevent the player from leaving them.
A general mapping tip: "Open" maps don't work very well in games played from birds-eye perspective. They are hard to navigate, because the player only sees a small area of it at a time. Also any large-scale symmetry which might look beautiful in an overhead view can't be seen from the ingame perspective.
It's much better to have a more labyrinth-like map design with clearly defined paths and obstacles which prevent the player from leaving them.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Psychodelic
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Maps
Really l know my maps are very simple to create because or now lm are new on tiled hehe
for now lm working on other map
Depredador
for now lm working on other map
Depredador
League Of Legends
- Psychodelic
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