TMW Crypts: Forever

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

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wushin
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TMW Crypts: Forever

Post by wushin »

You've been asking for it, so you are going to get it.

Coming This Fall to TMW near you.

TMW: Crypts Forever.

Here are some screen shot teasers of some of the new maps.
Attachments
Multiple Tilesets reworked with many additions.
Multiple Tilesets reworked with many additions.
crypts-screenshot.png (365.43 KiB) Viewed 3585 times
Crypts level 2 (3 floors include mini-bosses)
Crypts level 2 (3 floors include mini-bosses)
027-4.jpg (95.12 KiB) Viewed 3585 times
Town Of the Undead & Marsh of the Damned (Under World)
Town Of the Undead & Marsh of the Damned (Under World)
027-6.jpg (229.86 KiB) Viewed 3585 times
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mas886
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Re: TMW Crypts: Forever

Post by mas886 »

Wow, I really want to go to kill the monsters on there, waiting for it! :mrgreen: Congratulations, this looks really nice!
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straelyn
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Re: TMW Crypts: Forever

Post by straelyn »

It'll be nice to see this place finally get put in, after all the hard work from various people over the years. Great job! 8)
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Hello=)
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Re: TMW Crypts: Forever

Post by Hello=) »

Looks really promising to my taste. It looks like it would be pleasure to play on these maps :alt-7:
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wushin
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Re: TMW Crypts: Forever

Post by wushin »

So here we got Wushin hard at work in the lab inspecting his creations.
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TownOfUndead.jpg
TownOfUndead.jpg (184.63 KiB) Viewed 3380 times
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mas886
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Re: TMW Crypts: Forever

Post by mas886 »

Wow, it looks even better than i expected, still working in it like that and you'll make an awesome area
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Crush
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Re: TMW Crypts: Forever

Post by Crush »

Good work, but you should avoid to combine tiles which were made for different tilesets. The woodland indoor tiles look quite out of place due to their color palette. The crypt tileset uses a cold palette while the woodland indoor furniture uses a warm palette, so they really stick out. Some color corrections could fix that. and the woodland indoor shelves look too small next to the crypt fireplace and the high walls (that would be harder to fix).
  • former Manasource Programmer
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wushin
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Re: TMW Crypts: Forever

Post by wushin »

yeah, I'm not liking the shelves. The wood I was going to match to the wood on the sewer so I can use it for the Castle Dungeon in Tulimshar. I'm slowly in the process of cutting in new pieces to replace the size scale oddness issue (i.e. shelves). If you want to chip in, I've seen your work your more then welcome to help.

I've added quite a bit to the Woodland, Swamp, Crypt, & GY sets.
https://github.com/wushin/tmwa-client-d ... e/crypts-3
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wushin
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Re: TMW Crypts: Forever

Post by wushin »

Public Test of the Crypts Wip content.
www.tentwentythree.org
98.103.200.246

debug is enabled. You need level 60 for the first part and 80 for the second part by the book of the dead. Enjoy.
This test will be limited so get it while you can.
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mas886
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Re: TMW Crypts: Forever

Post by mas886 »

I've been testing it and is very cool, it looks really good, i wish to see it in the real server
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