TMW Crypts: Forever
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
TMW Crypts: Forever
You've been asking for it, so you are going to get it.
Coming This Fall to TMW near you.
TMW: Crypts Forever.
Here are some screen shot teasers of some of the new maps.
Coming This Fall to TMW near you.
TMW: Crypts Forever.
Here are some screen shot teasers of some of the new maps.
- Attachments
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- Multiple Tilesets reworked with many additions.
- crypts-screenshot.png (365.43 KiB) Viewed 3592 times
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- Crypts level 2 (3 floors include mini-bosses)
- 027-4.jpg (95.12 KiB) Viewed 3592 times
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- Town Of the Undead & Marsh of the Damned (Under World)
- 027-6.jpg (229.86 KiB) Viewed 3592 times
The secret to getting all the important stuff done is doing nothing.
Re: TMW Crypts: Forever
Wow, I really want to go to kill the monsters on there, waiting for it! Congratulations, this looks really nice!
Re: TMW Crypts: Forever
It'll be nice to see this place finally get put in, after all the hard work from various people over the years. Great job!
end of line.
Re: TMW Crypts: Forever
Looks really promising to my taste. It looks like it would be pleasure to play on these maps
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: TMW Crypts: Forever
So here we got Wushin hard at work in the lab inspecting his creations.
- Attachments
-
- TownOfUndead.jpg (184.63 KiB) Viewed 3387 times
The secret to getting all the important stuff done is doing nothing.
Re: TMW Crypts: Forever
Wow, it looks even better than i expected, still working in it like that and you'll make an awesome area
Re: TMW Crypts: Forever
Good work, but you should avoid to combine tiles which were made for different tilesets. The woodland indoor tiles look quite out of place due to their color palette. The crypt tileset uses a cold palette while the woodland indoor furniture uses a warm palette, so they really stick out. Some color corrections could fix that. and the woodland indoor shelves look too small next to the crypt fireplace and the high walls (that would be harder to fix).
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: TMW Crypts: Forever
yeah, I'm not liking the shelves. The wood I was going to match to the wood on the sewer so I can use it for the Castle Dungeon in Tulimshar. I'm slowly in the process of cutting in new pieces to replace the size scale oddness issue (i.e. shelves). If you want to chip in, I've seen your work your more then welcome to help.
I've added quite a bit to the Woodland, Swamp, Crypt, & GY sets.
https://github.com/wushin/tmwa-client-d ... e/crypts-3
I've added quite a bit to the Woodland, Swamp, Crypt, & GY sets.
https://github.com/wushin/tmwa-client-d ... e/crypts-3
The secret to getting all the important stuff done is doing nothing.
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: TMW Crypts: Forever
Public Test of the Crypts Wip content.
www.tentwentythree.org
98.103.200.246
debug is enabled. You need level 60 for the first part and 80 for the second part by the book of the dead. Enjoy.
This test will be limited so get it while you can.
www.tentwentythree.org
98.103.200.246
debug is enabled. You need level 60 for the first part and 80 for the second part by the book of the dead. Enjoy.
This test will be limited so get it while you can.
The secret to getting all the important stuff done is doing nothing.
Re: TMW Crypts: Forever
I've been testing it and is very cool, it looks really good, i wish to see it in the real server