Apparently, the drop deserves to the player who dealt the more damages on the target. Archers, and especially bansheers, are much more defensively vulnerable than any other class. To keep their power balanced againts other classes, it's pretty clear that they have to take advantage of their weakness by dealing more damages. The opposite would be unbalanced.t3st3r wrote:[...]I can see aggressive banshee setups are clear winners as they "steal" the kill 100% of the time when such situation occurs.
[...]OTOH bansheers do far more damage in extreme setups than any mage could ever dream.[...]
Warriors have the advantage to be resistant in order to survive monster's hits. They can nicely survive alone with proper setups. Then why would they have a better exp/min than archers ? Plus, archers pay to fight (especially bansheers), such as mages, while warriors don't pay anything (anyway everyone uses healing items, and in events warriors are healed by mages everytime they need it). Isn't it normal to have a little "advantage" when you pay for something and when you die nearly instantly if you get hit ?
You can't only consider damage/time to balance classes (getting drops and exp/time is associated with it), but you have to consider how weak the class is and how much it costs.
You seem to associate warrior class with God-like class, where you get everything (exp, drops), while not spending money nor defensive bonuses. This is, in my opinion, the worst balaced thing it could ever happen. Plus, such class would be really boring to play since you wouldn't have any surviving challenge while getting everything fastly at no cost. It would be funny at first, but surely boring after some time using it...
I don't know exactly about the exact probability, but for sure it's useless to hit the GM before it has only few life points left. Here, even a slow or weak player is able to win. The trick is only to deal the last hit, which means being lucky to hit at the right time.t3st3r wrote:Yet I still somehow won crown once - next time I probably should try to win million in lottery, probability is about the same .
Results certainly shows that high leveled players wins way way more than low leveled ones, but among high leveled ones, there isn't such difference about exp/time to talk about a probability of 1/1000000. As bansheers have an higher hit/time than the others, they may have a better probability of getting the crown, but i'm nearly sure it's not even 10 times higher than the other classes.
If you were able to give the last hit at proper time everytime, no matter your level of the class you play with, you would win everytime...