helorp bug?
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
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helorp bug?
If a player casts helorp and another player tries to heal that player (left click them) immediately following the spell's cast, a window pops up titled "NPC" with content "?". Not sure if this is affected by other spells because Depredador couldn't type the other spells correctly to help test
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Re: helorp bug?
this probably mean who wrote magic used wrong npc id. Some technical npc can be hidden for client.Villain wrote:If a player casts helorp and another player tries to heal that player (left click them) immediately following the spell's cast, a window pops up titled "NPC" with content "?". Not sure if this is affected by other spells because Depredador couldn't type the other spells correctly to help test
Re: helorp bug?
The ? npcs (necessary for effects) long predate the ability of the client to display an NPC without being able to target it.
What's the ID that the client half-ignores? Currently the server is sending INVISIBLE_NPC, aka 127.
What's the ID that the client half-ignores? Currently the server is sending INVISIBLE_NPC, aka 127.
Former programmer for the TMWA server.
Re: helorp bug?
client ignore id what configured to ignore in npcs.xml and as i know all invisible npc had this id alredy. but this was before merge with new magico11c wrote:The ? npcs (necessary for effects) long predate the ability of the client to display an NPC without being able to target it.
What's the ID that the client half-ignores? Currently the server is sending INVISIBLE_NPC, aka 127.
Part from npcs.xml:
Code: Select all
<npc id="127" targetSelection="false">
Re: helorp bug?
Well, I just double-checked the code, and it only ever sends it with ID 127.
The new magic doesn't actually use anything new anything - the fake NPC is generated by server code, not scripts.
So most likely either a client bug, or it's an old enough client that it doesn't support it.
The new magic doesn't actually use anything new anything - the fake NPC is generated by server code, not scripts.
So most likely either a client bug, or it's an old enough client that it doesn't support it.
Former programmer for the TMWA server.