World Map Replacement [WIP]
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
World Map Replacement [WIP]
The game maps don't match the world map on the wiki, nor are they sensibly named. The world design was never followed. In order to correct this I'd like to introduce a cartography set. Basic set of tiles which allow you to place markers on the maps and translate to an over world view. All generated by nice helpful scripts. (includes map edging, minimap generation and world map stiching)
https://github.com/wushin/tmwa-client-d ... hy_set.png
https://github.com/wushin/tmwa-client-d ... hy_set.png
- Attachments
-
- world-raster.png (160.66 KiB) Viewed 2700 times
The secret to getting all the important stuff done is doing nothing.
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: World Map Replacement [WIP]
As Each map is a Square on the Raster (which is an overlay). Includes the edge.
Map Name: ww-xx-yy-dd-rr
ww = World
xx = X raster position
yy = Y raster position
dd = Depth of map. 50 being sea level or world map.
rr = Room, building, etc on that level.
Map Name: ww-xx-yy-dd-rr
ww = World
xx = X raster position
yy = Y raster position
dd = Depth of map. 50 being sea level or world map.
rr = Room, building, etc on that level.
- Attachments
-
- 00-03-03-50-00.png (1.05 KiB) Viewed 2667 times
The secret to getting all the important stuff done is doing nothing.
Re: World Map Replacement [WIP]
I think both dd and rr should be left out when 00, because many locations won't need them and they add additional clutter to the map names.wushin wrote:As Each map is a Square on the Raster (which is an overlay). Includes the edge.
Map Name: ww-xx-yy-dd-rr
ww = World
xx = X raster position
yy = Y raster position
dd = Depth of map. 50 being sea level or world map.
rr = Room, building, etc on that level.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: World Map Replacement [WIP]
I can agree to rr but dd is depth that will be needed for positioning. Such as "find spouse"
The secret to getting all the important stuff done is doing nothing.
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: World Map Replacement [WIP]
recent edits. needed more ocean for future underwater.
- Attachments
-
- world-raster-001.png (166.48 KiB) Viewed 2608 times
The secret to getting all the important stuff done is doing nothing.
Re: World Map Replacement [WIP]
is "burn the world again" still planned?
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: World Map Replacement [WIP]
Yes and slowly we are steering in this direction. Currently we still have Map size and location issues within the maps. Since it's far to hard to burn everything and start over. Doing the maps over for certain areas and slowly consolidating maps & content down to nice manageable chunks is the operative word so far. Note the recent commits to Tonori and Kaizei for reference to this. The map displayed below is just an example of what will come from all this.
The secret to getting all the important stuff done is doing nothing.