@pvp and healing

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Should healing a player with @pvp enabled be restricted ?

Poll ended at 04 Jun 2015, 20:07

You should be able to heal anyone, regardless if @pvp is enabled or not
2
20%
You should only be able to heal players with @pvp enabled if you enable it too
8
80%
 
Total votes: 10
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gumi
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@pvp and healing

Post by gumi »

In my opinion it is unfair to allow someone that doesn't have @pvp enabled to heal players that have it enabled therefore I suggest that:

you CAN heal if you and the player BOTH have @pvp enabled
you CAN heal if you and the player BOTH have @pvp disabled
you CAN heal if you have @pvp enabled and the player have it disabled
you CAN NOT heal if you have @pvp disabled and the player have it enabled
Last edited by gumi on 24 Jun 2015, 17:33, edited 1 time in total.
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Cassy
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Re: @pvp and healing

Post by Cassy »

We have to consider that you can quickly en-/disable @pvp so if possible there should be a cooldown.
Other than that +1 ;)
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
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gumi
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Re: @pvp and healing

Post by gumi »

There is already a cooldown but It was reported many times that the @pvp cooldown is too short so maybe it should be increased?
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EJlol
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Re: @pvp and healing

Post by EJlol »

What about warmup times? Are they possible? So lets say you cast @pvp, and then need to wait 5 minutes before it actually changes the pvp setting. I think that will work better than a cooldown time.
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gumi
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Re: @pvp and healing

Post by gumi »

EJlol wrote:What about warmup times? Are they possible? So lets say you cast @pvp, and then need to wait 5 minutes before it actually changes the pvp setting. I think that will work better than a cooldown time.
brilliant!

wushin, do we do this?
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Cassy
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Re: @pvp and healing

Post by Cassy »

meko wrote:There is already a cooldown but It was reported many times that the @pvp cooldown is too short so maybe it should be increased?
heh then it's so short that I didn't notice it :D

I like EJlol's idea too.
Make it ~1 minute and it sounds good :alt-3:
Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...

Personal development overview | priorities | wiki to-do | wiki profile incl. other characters

[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Travolta
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Re: @pvp and healing

Post by Travolta »

It's not only about healing. Other spells give you advantage as well. For example, what if you asorm or betsanc players who are in @pvp state? This should be punished. Either autoban or instant death. Autoban is more preferable, since #2 can still be exploited. In general I recommend autobanning using ANY magic of non-pvp players on pvp players.
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gumi
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Re: @pvp and healing

Post by gumi »

rumly111 wrote:In general I recommend autobanning using ANY magic of non-pvp players on pvp players.
WUT


and even with autobanning it can be exploited:
1. enable @pvp
2. betsanc someone
3. disable @pvp
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Re: @pvp and healing

Post by Travolta »

meko wrote:
rumly111 wrote:In general I recommend autobanning using ANY magic of non-pvp players on pvp players.
WUT


and even with autobanning it can be exploited:
1. enable @pvp
2. betsanc someone
3. disable @pvp
The mage can be killed while he's in "pvp" state
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gumi
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Re: @pvp and healing

Post by gumi »

whatever. autobanning is not gonna happen
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gumi
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Re: @pvp and healing

Post by gumi »

Poll closed
I'll make a pull request to address the problem
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Re: @pvp and healing

Post by Travolta »

What about this idea? If a non-pvp mage casts any spell (#inma, #betsanc, #asorm) on a pvp player, the server forces the mage into the @pvp state. So it can be punished by the players themselves. Oh and of course the cooldown for changing @pvp state should be higher.
Siegfried
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Re: @pvp and healing

Post by Siegfried »

This is the best idea i found so far. Great! Instead of punishing someone according to whatever rules, just make it legal by altering the constraints.
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