Inspired by the works of "i" for the desert tiles,
http://forums.themanaworld.org/viewtopic.php?t=1654
http://img276.imageshack.us/img276/6214 ... ver0pb.png
http://img276.imageshack.us/img276/586/ ... er22lt.png
(and an other post where there are a more recent version than I don't find now, anyway, I will follow this style who is the best for the desert actually)
I continue in the same time (its will be linked with the town) the railway in all the directions possible for permit during the mapping differents possibilities.
in this post, I will show the advancement concerning the works in relation with the desert (town, vegetations, animals).
here the first artwork of this city, first idea for the differents way of rail.
inside by Modanung : http://i6.photobucket.com/albums/y203/M ... rttown.png
I use a transparent ground for adapt the railway on all types of floor. (and if the desert tiles change again in the future)
its really the beginning.
also, for not to be too away of the main dev, I will concentrate my efforts for help crush and work on the desert tiles :
http://forums.themanaworld.org/viewtopic.php?t=1725
http://wiki.themanaworld.org/index.php/ ... d_projectsdesert1.png
the cliffs (low res and bad tiling behavior)
the building (fine but low res)
the skull (low res)
(the cactus has already been replaced)
desert2.png
city wall (fine but low res)desert2.png
that ground texture under the city wall (doesn't fit in stylistical)
(a replacement for the palm tree is in the work by modanung)
then, on the wiki I will take the stalled project of "Dried River Tileset" and add somes features for the deserts, trees/plants, rocks/ruins, isolated farms, skulls ..
Could you redirect me on all the post or others in relation with the desert, ideas done.. and others things than I could have not see and I will try to respect and/or take into consideration.
of course I don't take the role of official artist desert, just I awake this, and anyone who want work on can use this post. its the team post work of desert tileset.
Actually the tilesets existing are :
desert1.png (in game)
desert2.png (in game)
desertx2.png (in game)
desertx3.png (in game)
i work's
new arrangement :