Elements
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Re: Elements
I'd like to see the Wu Xing system implemented https://github.com/Tuxemon/Tuxemon/wiki/creature-types
There is already a lot of reasoning and symbology associated with it which would make it easier to work with.
Wikipedia link for more information https://en.wikipedia.org/wiki/Wu_Xing
There is already a lot of reasoning and symbology associated with it which would make it easier to work with.
Wikipedia link for more information https://en.wikipedia.org/wiki/Wu_Xing
Re: Elements
and just like they do in Naruto we could have type combinations:
Simple:
Complex:
I would still much rather prefer the Japanese elements as it might be easier to implement than elements such as "metal"
https://en.wikipedia.org/wiki/Five_elem ... hilosophy)
Simple:
Complex:
I would still much rather prefer the Japanese elements as it might be easier to implement than elements such as "metal"
https://en.wikipedia.org/wiki/Five_elem ... hilosophy)
Re: Elements
Agreed, though some elements (poison, spirit, undead) should be replaced.wushin wrote:Well for sanity's sake, I'd prefer somewhere between 4 and 16. We can always add more later. Our current amount 10 appears to be nice number to start with.
♡ Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Re: Elements
Hmm, i like the idea. Few days ago i talked with a player named Scoubidou about casting #inma on a drunken skeleton that should've kill it if this game were using element logics. But then i'm worried about warriors. How can warriors with few weapon choices and no spell can fully utilize element system? Also, how about player defense against additional elemental damage from mobs? Should we add permanent or temporary elemental defense attributes to limited choices of armors in anyways?
So, my point is, if we were to have element system, we need either new weapons and armors with equally divided elemental attributes, new elemental attack and defense skills/items, or warriors and some archers may have to fully rely on mage when facing elemental mobs (that if only mage who can cast elemental buff to other player). IMO, the third option is not fair. Imagine a bull tank surrounded by the high level undeads while the only mage available for him is busy keeping himself save in Terrogan's next chamber. I prefer items, for example we can use gems to add temporary elemental attributes to weapons and or armor.
So, my point is, if we were to have element system, we need either new weapons and armors with equally divided elemental attributes, new elemental attack and defense skills/items, or warriors and some archers may have to fully rely on mage when facing elemental mobs (that if only mage who can cast elemental buff to other player). IMO, the third option is not fair. Imagine a bull tank surrounded by the high level undeads while the only mage available for him is busy keeping himself save in Terrogan's next chamber. I prefer items, for example we can use gems to add temporary elemental attributes to weapons and or armor.
Last edited by SDN on 13 Aug 2015, 06:09, edited 1 time in total.
Re: Elements
@SDN: That's the second or third step already
We should start with choosing which elements TMW will be using and how the (dis)advantages between them will look like.
Then we can care about weapons, armors and such (as I mentioned in my first post ).
We should start with choosing which elements TMW will be using and how the (dis)advantages between them will look like.
Then we can care about weapons, armors and such (as I mentioned in my first post ).
♡ Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Re: Elements
Noted! Yes, Cassy. From previous talk i thought you're all agree that choosing the simplest elemental system is the most practical way to implement them within the current game system. That means removing 3 elements that already exist. You can always add new elements later. So, the next problem is how this thing works.
Re: Elements
@SDN not sure if we agreed, but thanks for reminding me
1.) Everyone, can we agree that for the start we go with these elements:
and not use these:
2.) Any more elements we should add from start?
Really, only those that just have to exist right from the start.
We can add new elements later, so no super special elements right now.
Personally I think of Wood and Ice.
Wood just mustn't miss and we have use for Ice (Nivalis mobs, Ice Gladius).
1.) Everyone, can we agree that for the start we go with these elements:
Code: Select all
neutral = 0
water = 1
earth = 2
fire = 3
wind = 4
_holy = 6
dark = 7
Code: Select all
poison = 5
_spirit = 8
undead = 9
2.) Any more elements we should add from start?
Really, only those that just have to exist right from the start.
We can add new elements later, so no super special elements right now.
Personally I think of Wood and Ice.
Wood just mustn't miss and we have use for Ice (Nivalis mobs, Ice Gladius).
♡ Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Re: Elements
Let me ask these questions again.Yes, why have holy and spirit a underscore in front of their name? Does it has a special meaning? If not, why not remove the underscore?
Re: Elements
Personally... I have no ideaEJlol wrote:Let me ask these questions again.
♡ Main characters:
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Lv.94 - Cassy - speedarcher on dark path, bunny-wannabe, would like to ride on a Mouboo once...
Lv.95 - Biqcassy - mage on light path, addicted to her Fluffy Hat, love-hates Fallens, really misses Confused Tree...
Lv.70 - Simca. - dreams of becoming a speedarcher on light path, still has a lot to learn...
❀ Personal development overview | priorities | wiki to-do | wiki profile incl. other characters ✼
[20:24:59] <Cassy> debug npc in crypts!
[20:25:02] <Cassy> just a joke...
[20:25:08] <wushin> DONT DO THAT
[20:25:10] <o11c> !slap Cassy
Re: Elements
LOLCassy wrote:Personally... I have no ideaEJlol wrote:Let me ask these questions again.
Anw, i agree with just 8 basic elements with 3 additional elements from the start (not just ice and wood, we still have #ingrav for lightning... oh, i can't wait to see mages barely can fully use ingrav on co-elements mobs. lol).
Re: Elements
We are working on a species system. The player will be allowed to choose a species for their character and each of those species will be powerful against 1 type and weak against another, except for the Talponian (Human) race which would be neutral (no buff or debuff).SDN wrote:Also, how about player defense against additional elemental damage from mobs? Should we add permanent or temporary elemental defense attributes to limited choices of armors in anyways?
There's also plans for elemental weapons (ie Fire Sword).SDN wrote:So, my point is, if we were to have element system, we need either new weapons and armors with equally divided elemental attributes, new elemental attack and defense skills/items, or warriors and some archers may have to fully rely on mage when facing elemental mobs (that if only mage who can cast elemental buff to other player).
Socketable weapons could be a good idea but it would require to modify both the client and the server so if we do this it won't be soonSDN wrote:I prefer items, for example we can use gems to add temporary elemental attributes to weapons and or armor.
Re: Elements
If we use the Japanese system we could make Talponian (human) use Ether (aka Void) which is neutral and add 4 new races which have elements
^ I know that table makes little sense but it's the best combination I could come up with while still keeping it balanced
I suggest:
Ether - Talponian
Water - Tritan
Fire - Ifriton
Wind - Sparron
Earth - Gispaan
http://wiki.themanaworld.net/index.php/Races
hm the old proposal on the old TMW suggest that earth is Talpan (Talponian) so maybe Gispaan is supposed to be human and Talponian the earth race
edit: Our own wiki says the Gispaan are mining and ranching people so I guess it could be the Earth element
https://www.themanaworld.org/index.php/Before_the_Quake
^ I know that table makes little sense but it's the best combination I could come up with while still keeping it balanced
I suggest:
Ether - Talponian
Water - Tritan
Fire - Ifriton
Wind - Sparron
Earth - Gispaan
http://wiki.themanaworld.net/index.php/Races
hm the old proposal on the old TMW suggest that earth is Talpan (Talponian) so maybe Gispaan is supposed to be human and Talponian the earth race
edit: Our own wiki says the Gispaan are mining and ranching people so I guess it could be the Earth element
https://www.themanaworld.org/index.php/Before_the_Quake
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
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Re: Elements
For clarification, is this correct?
- No effect - means 0 DMG
- Normal - regualar DMG
- Super Effective - DMG Bonus
- Not Very Effective - DMG penality
The secret to getting all the important stuff done is doing nothing.
Re: Elements
no damage = dmg x 0
not very effective = dmg x 0.5
normal = dmg x 1
super effective = dmg x 2
not very effective = dmg x 0.5
normal = dmg x 1
super effective = dmg x 2
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: Elements
Sounds simple and reasonable. From species to elements.
The secret to getting all the important stuff done is doing nothing.