Rawng wrote:I do not understand the desire to limit the number of guilds or the desire to subject guild creation to forum poll or gm approval.
if every player decided that they wanted to be in their own guild it would not affect any other player in the slightest way.
I agree with that. There's no need to limit the number of guilds, eventually the inactive guilds will just die, and the most active will stay.
I agree with wushin -- there should be some conditions to make a guild. I suggest to pay some amount of GP (for example 1kk) to some NPC that creates guilds. But it would be even nicer if there was some collective quest for 5+ players (like illia, just much easier), and completing this quest would make possible to create a guild.
It should be possible to avoid scams -- for example if somebody takes "Crew of Red Corsair" name before Reid, a GM should delete that guild, and maybe ban the players.
There could be a guild storage, and players with a certain rang (access level) could access it. It's like normal storage, but many players can take items and put into it.
Guild events should be an important part of the game. The game could have a built-in mechanics to notify own members and/or members of other guilds about their events.
And of course guild chat. Life would be boring without it