.:WildX:. wrote:Community vote on most popular rare hat.
Players will get to vote their all-time favourite rare hat from TMW and this will be given to all transferred TMW characters over a minimum level.
In my opinion, the reward we give should be purely symbolic and should not affect game balance (an item with 0 stats or noob stats). To avoid this reward from becoming an unobtainable item that every new player will be jealous about I suggest giving an existing, obtainable item that anyone can get, but in a unique color
that that can not be obtained normally. This way, anyone can get item X but old TMW players also get it in a special limited-edition color. The reward could also be something else than an item, maybe a badge (icon floating atop the player) or in-game privileges (ie: access to special restricted areas of a map, ability to create more than one party, ability to use special unobtainable hairstyles or hair colors, ...). Whatever we choose, it should only be cosmetic and should not affect game balance in any way or provide an unfair advantage to old players vs new players.
.:WildX:. wrote:VIP (Very Important Players) perks.
The truth is that some players have more history with TMW than others, and they wish for this to be recognised. A list of names will be compiled of all these players and they will have access to one additional rare hat of their choice, for a total of two unobtainables. In addition, NPCs named after them with in-game or IRL names (their choice) will be included in the final release of the game.
This is a very bad idea. You are basically sorting players into arbitrary categories and saying that some are more valuable than others. I believe we should treat every player fairly and equally and only base the compensation on time played or in-game achievements.
.:WildX:. wrote:Ragnarok quests in old TMW.
A final, simple quest-line will be introduced in the old TMW. Players will be asked to turn over their items and money to feed an interdimentional portal that will take them away and save them from the "end of the world". This portal will be operated by a NPC that will collect the valuables and give back a simple currency item that players will be able to use in the future in the new game to purchase stuff and generally have cool perks. Once this quest has run for a few days/weeks, characters will finally be ported over to the new server.
Converting items/gp into a currency that can be used in the new world would be a bad idea because the economy on TMW is already screwed up. Some players have huge stockpiles of items obtained with exploits and such and those players would be billionaires in the new world. If we do convert items and gp to a currency I believe it should be capped so that you can't get more than X of the currency, but that would prove difficult to regulate because players could just split up their huge fortune across multiple characters on multiple accounts as to not hit the cap so giving a currency wouldn't be possible without also screwing the economy of the new world. To be honest, I don't see any way in which we could give a tangible (items, currency) reward and prevent players from creating multiple characters to get more of it. Sure, we could check the char creation date but some players already have a feces ton of characters they created a decade ago. TL;DR: Giving an intangible (badge, privileges, ...) reward would be a better option in my opinion