Monster link
Posted: 13 Oct 2004, 15:57
I've started working on a "mock-up" for monster-links, I started with the Sand Golem as golems have the most obvious resistances, anyway as I'm not sure what strenght players would be at when facing them I did not fill in health, attack etc. yet; however all resistances are filled in.
For those who suddenly feel the need for making things like this aswell the resistance goes like this:
(Extremely weak(light on vampires, or life on most undead?),very weak, weak, normal, good, very good, immume, heals (Let's shoot fireballs at the flame elemental everyone!)
Ofcourse the extremes of "Extremely weak, immume and heals" are exceptional things to appear; like trying to fight sand with a spear -won't- work, same for using psychick powers on things that don't even have a mind; (or "chi" on things that don't have a body perhaps.)
now here's the stats for the sand golem anyway
http://themanaworld.sourceforge.net/wik ... d%20Golems
any suggestions on things I missed?
For those who suddenly feel the need for making things like this aswell the resistance goes like this:
(Extremely weak(light on vampires, or life on most undead?),very weak, weak, normal, good, very good, immume, heals (Let's shoot fireballs at the flame elemental everyone!)
Ofcourse the extremes of "Extremely weak, immume and heals" are exceptional things to appear; like trying to fight sand with a spear -won't- work, same for using psychick powers on things that don't even have a mind; (or "chi" on things that don't have a body perhaps.)
now here's the stats for the sand golem anyway
http://themanaworld.sourceforge.net/wik ... d%20Golems
any suggestions on things I missed?