[FND] Panels
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[FND] Panels
I just added some writings for both of the wooden panels of the island (000-1). These are supposed to help newbies understand how the game works. In other words, they give advice. A lot more panels and signs like these will be added (at least I hope) throughout the game to give advice on what or what not to do.
The script is finished and without bugs (hope so), but I would really much appreciate an english and a code review for this script. Thanks!
The script is finished and without bugs (hope so), but I would really much appreciate an english and a code review for this script. Thanks!
- Attachments
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- panels.txt
- (2.14 KiB) Downloaded 116 times
Re: [FND] Panels
The script syntax is ok and we already discussed about the content of these panels, so it's all fine for me, I will wait for somebody to review the graphics before to add it. (test shouldn't be long)
Though, it could be fun to make this message being displayed once the player move around the panel... There will be newbs on the island, maybe they won't recognize these panels as being a NPCs.
Also, I attach this bug report here.
http://bugs.evolonline.org/view.php?id=56
Though, it could be fun to make this message being displayed once the player move around the panel... There will be newbs on the island, maybe they won't recognize these panels as being a NPCs.
Also, I attach this bug report here.
http://bugs.evolonline.org/view.php?id=56
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
- SudoPlatypus
- Novice
- Posts: 220
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Re: [FND] Panels
Please find English review for script in attachment.
Because this community has some non-native English speakers who in addition to playing the game also use it as a place to practice speaking English; I just make this note:
Although "informations" is not how a native English speaker would word it in USA (not sure about England or other English speaking counties), "informations" has a nice ring to it, and has been used often enough in the larger The-Mana-World-verse that I have become fondly attached to it. "Informations" is often used by none native english speakers, and is perfectly understanable to all, so I left it intact ^-^
Because this community has some non-native English speakers who in addition to playing the game also use it as a place to practice speaking English; I just make this note:
Although "informations" is not how a native English speaker would word it in USA (not sure about England or other English speaking counties), "informations" has a nice ring to it, and has been used often enough in the larger The-Mana-World-verse that I have become fondly attached to it. "Informations" is often used by none native english speakers, and is perfectly understanable to all, so I left it intact ^-^
Most native English speakers would say:""This panel looks in a rather good shape, like if some people took care of it regularly. Maybe it has some important information.""This panel looks in a rather good shape, like if some people took care of it regularly. Maybe it has important informations."
"Maybe it has important informations."
This just has cuteness appeal XD
- Attachments
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- QwertyDragon.tar.gz
- (1.84 KiB) Downloaded 105 times
The Mouboo was. The Mouboo is. The Mouboo ever shall be. Drop candies and rejoice.
Most leveled character: Qwerty Dragon is 99
Most leveled character: Qwerty Dragon is 99
Re: [WIP] Panels
Thanks a lot QwertyDragon, your english is amazing, this helps us a lot!
So, here's the script finished. However, as Reidy said, I think people walking around it the first time should be stopped and the text starts automatically, just like at the beginning of the game, when you wake up from the bed and go out of your room, Magic Arpan stops you. Of course, this should be done for both panels, but only the first time the player walks near them. Here are two screenshots of the tiles, in blue (so these are not water collision tiles) where when the player goes on one of them, the text starts. Then we make the script be aware they stepped here already and it doesn't happen anymore later on (using a constant+1 code thingy). However, I don't know how to do that, so I'll leave it to Reidy.
One question, should we put a small, very light particle effect near these panels to indicate people can read them?
So, here's the script finished. However, as Reidy said, I think people walking around it the first time should be stopped and the text starts automatically, just like at the beginning of the game, when you wake up from the bed and go out of your room, Magic Arpan stops you. Of course, this should be done for both panels, but only the first time the player walks near them. Here are two screenshots of the tiles, in blue (so these are not water collision tiles) where when the player goes on one of them, the text starts. Then we make the script be aware they stepped here already and it doesn't happen anymore later on (using a constant+1 code thingy). However, I don't know how to do that, so I'll leave it to Reidy.
One question, should we put a small, very light particle effect near these panels to indicate people can read them?
- Attachments
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- panels.txt
- (2.61 KiB) Downloaded 120 times
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- panel1.png (156.76 KiB) Viewed 4420 times
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- panel2.png (156.47 KiB) Viewed 4420 times
Re: [WIP] Panels
I remember a discussion with Hal9000 about the number of area NPC which popped out on the intro, it was decided to remove most of them as it reduces the playability...
Let's add a particle around the panel.
Let's add a particle around the panel.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Panels
Alright then, I'll create the small particle effect, then I'll push push the script.
- SudoPlatypus
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Re: [WIP] Panels
Thanks Alige
I thought the nonstandard usage of "informations" was cute, but since you did use the boring correct form of the word "information", then the whole line would read better as:
Sorry to be nitpicking. alt37
I thought the nonstandard usage of "informations" was cute, but since you did use the boring correct form of the word "information", then the whole line would read better as:
Code: Select all
--- panels.txt
+++ panels_changed.txt
@@ -25,7 +25,7 @@
000-1.gat,89,51,0 script #panel 999;2,{
mesn "Narrator";
- mes col(l("This panel looks in a rather good shape, like if some people took care of it regularly. Maybe it has important information."), 9);
+ mes col(l("This panel looks in rather good shape, as though some people take care of it regularly. Maybe it has important information."), 9);
next;
mes col(l("You can read some lines that are nicely carved into the soft wooden planks."), 9);
next;
- Attachments
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- QwertyDragon.tar.gz
- (1.55 KiB) Downloaded 122 times
The Mouboo was. The Mouboo is. The Mouboo ever shall be. Drop candies and rejoice.
Most leveled character: Qwerty Dragon is 99
Most leveled character: Qwerty Dragon is 99
Re: [WIP] Panels
@Alige: You push the script? I will be back at home at the end of the week-end, I might do it then, but not before.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Panels
Thanks again QwertyDragon, and don't worry, every single correction on our scripts is welcome. So please, continue to harass us with fixes, I love it! ^-^
@Reidy: Sorry, I was in Mafate during all week-end, so I'm gonna push the script at the same time as the new particle effects. So let me me handle it.
@Reidy: Sorry, I was in Mafate during all week-end, so I'm gonna push the script at the same time as the new particle effects. So let me me handle it.
Re: [FND] Panels
Here, I pushed both the script and the particle effect.
serverdata commit
clientdata commit
Here is the particle effect, feel free to change it if you think it's not good enough, thanks. EDIT: These commits still need to be tested, as I can't really do it on my Mac. Thanks to anyone who can do it.
serverdata commit
clientdata commit
Here is the particle effect, feel free to change it if you think it's not good enough, thanks. EDIT: These commits still need to be tested, as I can't really do it on my Mac. Thanks to anyone who can do it.
Re: [FND] Panels
I tested and corrected the script file. Though, the particle have some problem (check the attachment), but you can correct and test it by yourself (manaplus -u -d path/to/clientdata).
- Attachments
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- Particle test.png (33.78 KiB) Viewed 3493 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect