[DIS] Artis sea level
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
[DIS] Artis sea level
The current sea level of the city is at 5pixels (way less than a tile).
The bridge that I added uses a 32pixels (1 tile) height, so it gives some perspective issue... The city wall is 2,5tiles height.
Our old map from the alpha release used a 2 tiles height floor for the city, but it was many a bit too much... My proposal is to make the default base height of the city at 1 tile, being higher than the sea level, and lower from the block wall.
It's a bit hard to explain so ask if you didn't understand it. Here are some screenshots which help to understand what's wrong.
The bridge that I added uses a 32pixels (1 tile) height, so it gives some perspective issue... The city wall is 2,5tiles height.
Our old map from the alpha release used a 2 tiles height floor for the city, but it was many a bit too much... My proposal is to make the default base height of the city at 1 tile, being higher than the sea level, and lower from the block wall.
It's a bit hard to explain so ask if you didn't understand it. Here are some screenshots which help to understand what's wrong.
- Attachments
-
- sealevel3.png (30.76 KiB) Viewed 1501 times
-
- sealevel2.png (13.61 KiB) Viewed 1501 times
-
- sealevel1.png (12.5 KiB) Viewed 1501 times
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [DIS] Artis sea level
I like the height of the bridge one. It looks more interesting IMO.