[REQ][WIP] Legacy Cities state of Art

Content and general development discussion, including maps, quests, and server code from the development team.
Post Reply
User avatar
Reid
Developer
Developer
Posts: 1415
Joined: 15 May 2010, 22:39
Location: Artis
Contact:

[REQ][WIP] Legacy Cities state of Art

Post by Reid » 07 Dec 2016, 09:40

We have to describe precisely what is inside TMW legacy's cities in order to merge them correctly into the fusion server.
That task implies some "paper work", but it is a required step before we add any content in the new game.

We created 3 pads to make the state of Art for every cities: Hurnscald's state of Art is well advanced but still incomplete. Such works have to be done for Nivalis and Tulimshar.
The fastest we will do this part, the sooner we will be able to port TMW content into the new server.

tl;dr: state of Art are needed for TMW's cities in order to port them to the new server.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
User avatar
DeadManWalking
Peon
Peon
Posts: 46
Joined: 24 Jul 2017, 12:42
Location: Born in Candor, living as a nomad around Tulimshar and Woodland areas.

Re: [REQ][WIP] Legacy Cities state of Art

Post by DeadManWalking » 02 Oct 2017, 14:17

What input are you looking for, if any?
_

Let me help you understand pirate talk.
Arrrr!!! (The letter "R", and any other sentence or emotion imaginable, excepting the following ones); Arrrr!!! (angry "R"); Arrrr!!! (relaxed "Aaahh"); Arrrr!!! ("Man Overboard! Quick! Grab the ropes! Loosen the raft!"); Arrrr!!! ("What a lovely day! Sun shining..."); Arrrr!!! ("Oh no. Looks like more rain. Are our garments dry? Can we stop using them as a secondary sail yet?")
Post Reply