[DIS] Hurnscald TO-DO

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Reid
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[DIS] Hurnscald TO-DO

Post by Reid » 08 Jan 2017, 06:06

Following the work done on the state of the Art and further research done through Git, I believe we can start to create the TO-DO list to port Hurnscald into the new game.
For now we will only work on porting stuff, thus we should focus on these main points:
  • - Resolving license issues
    - Throwing away duplicated tiles from TMW and Evol
I will mark with [!] some issues that can/have to be done in the near future on our current tilesets, these issues are not needed for the direct merge, but they will have to be dealed with.

State of the Art: https://public.etherpad-mozilla.org/p/Hurns
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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Reid
TMW Adviser
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Posts: 1416
Joined: 15 May 2010, 22:39
Location: Artis
Contact:

Re: [DIS] Hurnscald TO-DO

Post by Reid » 08 Jan 2017, 06:06

Tileset TO-DO list:

collision.png
author: Bjorn
  • Don't import.
woodland_ground.png
authors: Crush, Len
contributors: Fother
  • Use that version as base, (wombat messed up the light): Remove Saphy's tree.
    Move Crush and Nami's signs into another tileset (hurnscald-accessory.png).
    Remove Wombat's water cave entrance and lilypads.
    [!]Use evol's ground.png template and ditch away the cliff and rock tiles.
    [!]Use len's improved ground tile.
    [!]Use len's improved ground-grass transition tiles.
    [!] -> Other improvement will be written in a forum thread.
    -> Rename into hurnscald-ground.png
woodland_x2.png
authors: Crush, Len, Saphy
  • Use that version as base: [!]Use another rock from the forum instead of that big rock.
    [!]Reshade these wood pillars.
    Remove the tree trunk.
    Remove the swamp tile.
    Remove the grey tree.
    Move these plants into another tileset and remove the last one (plants-x2.png).
    -> Rename into hurnscald-accessory-x2.png
woodland_x3.png
authors: Crush, Len, Saphy woodland-village.png
authors: Crush woodland-village-x2.png
contributors: Crush ___________________________________________________________

Map TO-DO list:
  • 008.tmx and 009.tmx, merge both maps
    • Use Evol's trees.
      Use Evol's collision tileset.
      Remap some parts according to tileset changes
      Use Evol's barrel tileset.
      Remove the use of woodland-indoor.png.
      Add special collision tiles that prevent monsters to enter/leave the city.
___________________________________________________________
[...]
I will add here other TO-DO lists related to the merge of Hurns into the new game.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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