Monsters name & miss
Posted: 13 Nov 2006, 19:57
I've made a couple of improvements in current 0.21.1 version : ideas by Gravity - implementation is mine.
Instead of [TARGET] label during attack I display monster's name. It looks nice now and can be useable in the future, when monsters dbase will grow...
When player misses , the "miss" message is red, otherwise, if opponent (monster or other player) misses then message is yellow.
If someone like it, I may post the sources.
Also I have a question to programmers: is there some way to obtain monster name from server?
Instead of [TARGET] label during attack I display monster's name. It looks nice now and can be useable in the future, when monsters dbase will grow...
When player misses , the "miss" message is red, otherwise, if opponent (monster or other player) misses then message is yellow.
If someone like it, I may post the sources.
Also I have a question to programmers: is there some way to obtain monster name from server?